Speaking with leading thinkers, designers, researchers and business leaders in gamification & health
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S2E16: Series 2 Finale Live Panel Debate
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It's the Health Points Series 2 Finale recorded at the UKRI Healthy Ageing Challenge Conference, December 2023. We have a stellar lineup for our first ever in-person recording of Health Points: Jon Hymus: Managing Director of Innerva - https://www.innerva.com/ Bruce Elliott: CEO of Memory Lane Games - https://www.memorylanegames.com/ Silvia Lin: Fo…
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S2E15: Pippa Boothman <>Smart balls revolutionising sport and exercise for kids and teens.
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We're onto the penultimate Health Points episode for Series 2, and we have a cracking episode. Joining us is Pippa Boothman, CEO at Playfinity. https://playfinity.com/ Pippa has a background studying sociology and criminology and previous roles in marketing and commercials before joining Playfinity. In this episode, we explore: Rather than focusing…
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S2E14: Bruce Elliot <>Fighting Dementia with Memory Games
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Welcome to Episode 14 of Series 2, and joining us is Bruce Elliot, Co-Founder and CEO of Memory Lane Games. Before Memory Lane Games, Bruce had a twenty-year track record of building world-class, innovative eCommerce companies. Having competed with Paypal in the online payment world to bring Kodak into the blockchain world, Bruce has led start-ups …
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S2E13: Wain Choi <> Masterclass in the Communicating and Promotion of Health Gamification
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We've landed at Episode 13 of Series 2, and joining us is Wain Choi, Chief Creative Offer at Black & White. Wain worked with some of the largest brands on the planet, marketing tech giants health & wellness features and functionality. His previous roles were as Creative Director at Zulu Alpha Kilo Inc and Cheif Creative Offer for OgiIvy and Cheil W…
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S2E12: Jonny Bloomfield <> Oopla: Professional Rugby sport science transformed into motivation game mechanics
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And we're at Episode 12 of Series 2, and joining us is Dr. Jonny Bloomfield, CEO at Oopla. Jonny is a Behavioral Health & Performance Coach specialising in stress management, sleep, exercise & nutrition. He has a background in Sports Science, with a PhD from the University of Hull, and started his career as a Fitness Coach at Ulster Rugby. moving o…
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S2E11: Scott Taylor <> Perx Health: creating over 4000% more engagement in health self-management with tailored gamification
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Rolling on to episode 11, and joining us today is Scott Taylor, co-founder and CEO of Perx Health, a chronic condition management service that supports users in developing better habits and a lifetime of better health. Scott has an academic background in behavioural economics, with real-world interest in its application to motivation and positive h…
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S2E10: Geoffrey Kretz <> Supporting 3 MILLION people to stop smoking with gamification
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We’re at episode 10, and joining us is Geoffrey Kretz, co-founder and CEO of the Kwit app, a digital pocket coach based on cognitive Behaviour therapy to support people quit smoking for good, supporting more than 3 million people to date. He’s an entrepreneur, user experience guru, and development expert who’s previously worked for banks, biotech c…
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S2E9: Dom Raban <> Xploro - Augmented reality games reducing children’s stress & anxiety
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Series 2, Episode 9 is LIVE! Joining us for episode 9 we have Dom Raban, who is co-founder of Xploro, a unique Digital Therapeutics platform that delivers health information to young patients using augmented reality, artificial intelligence and games. Xploro aims to reduce their stress and anxiety and improve children's clinical outcomes. He is als…
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S2E8: Matt Omernick <> Creating the world’s first FDA approved, doctor-prescribed video game
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Rolling on to episode eight we have with us Matt Omernick, who has over 20 years experience in the games industry. Matt is Co-founder and Chief Creative Officer at Akili Interactive, the creators of the World's first and only FDA-approved, Doctor-prescribed video game in history, EndeavorRx. Working with leading cognitive neuroscientists, they are …
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S2E7: Michiel Van Eunen<>Creating audio adventures for people living with visual impairments
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Series 2, Episode 7 is LIVE! Joining us is Michiel Van Eunan, who is a seasoned player in the field of gamification & game-based learning. Since running his first project (The Hunt) in 2003, he made and played over 70 different formats with thousands of people, groups, teams and companies worldwide. Ranging from serious games to escape rooms, Michi…
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S2E6: Amanda Philpott <>gamifying hearing health with ’eargym’
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Series 2, Episode 6 is LIVE! Joining us for episode 6 we have Amanda Philpott, who is an ex-NHS CEO and population health strategy specialist. She is the CEO and co-founder of eargym after the firsthand experience of unaddressed hearing loss in her family. In this episode we explore the limited awareness of the importance of checking your hearing a…
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S2E5: Jaime Garcia <>developing serious games for older adults & pregnant women + health gamification research
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Series 2, Episode 5 is LIVE! We have Dr. Jaime Garcia joining us who is a Senior Lecturer in Games Development at the University of Technology Sydney (UTS) with a background in Software Engineering at Neuroscience Research Australia, primarily designing, developing and maintaining fall prevention video games and mobile apps for the Falls Balance In…
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S2E4: Niklas Johannes <> digital devices impact on mental health & attention span + the psychology of play
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Here is episode 4 and joining us is Niklas Johannes who has worked in roles as a researcher at the Oxford Internat Internet Institute, where he was part of the research program Adolescent Well-Being in the Digital Age. During his PhD, he focused on the effects of always being connected via our phones on the impact on attention and cognitive control…
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S2E3: Kevyn Eva <> gaming for mental health > delivering emotional support for adolescents and adults
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Rolling on to Episode 3 and joining us is Kevyn Eva from the award-winning 'Shadow's Edge' Shadow's Edge is a mobile game for teenagers and adults to build resilience through journaling and art. Kevyn leads the product design and academic research at Shadow's Edge 'Digging Deep' project. During Kevyn’s career, she's looked five years into the futur…
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S2E2: Keith Wakeman <> SuperBetter: the power of living gamefully for over 1m players
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Joining us for Episode 2 is Keith Wakeman, CEO of SuperBetter. SuperBetter is regularly listed as the gold standard example of health & wellbeing gamification on the planet, with numerous reviews and the World Economic Forum named SuperBetter as 1 of 14 top innovators globally in youth mental health. In this episode we talk through SuperBetter's cr…
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S2E1: Noah Falstein <> The evolution of video games > health gamification > the most prestigious scientific journal on the planet
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Welcome back to Health Points! Here to kick off Series 2, we have Noah Falstein joining us. Together we explore the evolution of video games through to the foundations of health gamification. Taking health gamification to the front cover of the scientific journal Nature, and the test, fail, learn approach that pioneered the gamification frameworks …
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Episode 20: Health Points Panel Debate <> Ethics of Health Gamification
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It’s the final episode of Series 1 of Health Points and we’ve ended with a bang. This episode was recorded at the Gamification Europe Conference including a stellar health gamification panel to discuss and debate the ethics of health gamification. The panellist include: Oliver Korn, professor for Human Computer Interaction (HCI) at Offenburg Univer…
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Episode 19: Prof. Robert Böhm & Asst. Prof. Aske Mottelson <> Boosting COVID Vaccination Rates with Virtual Reality Games
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Here comes episode 19 and in this episode we explore Robert & Aske’s recent research publication on virtual reality games and vaccination behaviours. We also talk through the role of VR in communicate complex issues and creating health behaviours, novel approaches to research subject recruitment methods, and the future role of gamification in pro-s…
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Episode 18: Michael Hornberger <> Sea Hero Quest’s navigation to over 4 million players
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We’ve arrived at episode 18, joining us is Prof. Michael Hornberger, the co-creator of Sea Hero Quest, a game designed to gather data on people's navigation strategies, which is one of the first skills lost in dementia. We talk through creating games that appeal to older adult audiences, making gamification ‘proper science’ and the distinction betw…
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Episode 17: David Wortley <> Creating an International Serious Games Institute
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Roll on Episode 17, joining us is David Wortley, Vice President of the International Society of Digital Medicine. We talk through David’s background, how he ended up working in digital health and the steps to settings up the Serious Games Institute, and perspectives on the role of gamification in health. In addition to David role at the Internation…
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Episode 16: Kartheka Bojan <> Brain Wave Activity to Personalise Alzheimer’s Cognitive Games
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Welcome to Episode 16, joining us is Kartheka, Founder and CEO of BrainBerry. We talk through the possibilities of brain wave measurement to personalise assessment and intervention games for adults with Alzheimer’s. We explore clinical trials in validating health games, developing games for Octogenarians and a novel brain measurement approach to st…
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Episode 15: Andy Yeoman <> Health Education Games for the NHS & Social Care
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Joining us in episode 15 is Andy Yeoman to explore the role of games in health and social care education. Focus Games has been delivered to over 2 million people, making training enjoyable, rather than a chore. We explore how educational games make learning interactive and memorable, encouraging players to discuss new ideas, share knowledge and lea…
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Episode 14: Silja Litvin <> Gamifying Emotional Fitness
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We’re joined by Silja to dig down into the importance of narratives in health gamification. We walk through her journey in creating eQuoo, the emotional fitness app that offers a journey for users to develop skills in emotional intelligence and how to become a better communicator. Silja has a background in psychology and has ventured into the world…
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Episode 13: Dr. Paul Rinne & Nicola Goldsmith <> Levelling Up Hand Rehab
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We’re back for another year of health gamification! We’re joined by Paul and Nicola at Gripable to explore what happens when you combine gamification with a medical rehabilitation device. The Gripable handheld device enables both assessment and training of hand and arm functions, and this tactile feedback loop has resulted in smorgasbord of gamific…
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Episode 12: Asst. Professor Agnessa Spanellis & Asst. Professor Paula Ramirez <> Gamification creating shared pandemic understanding and covid safe behaviours in indigenous communities
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We’re joined by Agnessa and Paula to discuss the findings of their research publication on the role of gamification to develop shared understanding of the pandemic in indigenous communities in Colombia. Their pioneering research looks at analogue gamification solutions that are culturally adapted to win both peoples hearts and minds to share health…
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Episode 11: Lucia Pannese <> Creating a company that has been gamifying health for 15+ years
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Roll on episode 11, joining us is Lucia Pannese to talk through her journey in creating and growing imaginary srl, one of the longest established and most respected European serious games companies. We explore the importance and approaches of co-design, mutual adaptation of games and creating games that resonate with users, so people can ‘win’ agai…
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Episode 10: Dr. Kerstin Oberprieler <> Gamifcation vs. Occupational health and wellbeing
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We’ve made it to episode 10! And joining us is Dr. Kerstin Oberprieler to talk through the role of gamification in the workplace. How game mechanics can be used to increase engagement, collaboration and overall workplace health and wellbeing. Kerstin has a PhD in Gamification and globally recognised as one of the leading experts in gamification. Ke…
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Episode 9: Prof. Oliver Korn – “Don’t whip me with your games” <> creating games that are more carrot than stick.
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We’re joined by Prof. Oliver Korn to explore a smorgasbord of topics including health gamification research, designing games for deaf blind players (when traditional games are so heavily influences by sounds and vision), tactile games, creating repetitive rehab-exercises that are fun, animalistic avatar trainers and more. Oliver is a professor for …
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Episode 8: Paul Gosnell – FitLink App – One app to connect them all: gamified exercise teams
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We’re joined by Paul, CEO of FitLink App. FitLink creates personal health goals and track them daily and rewards users for the motivation and power to lead a healthier life. In this episode we talk about ‘giving gamification a go’ and the entrepreneurial approach to including gamification features in activity apps. Paul has a decade and a half of e…
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Episode 7: Peter & Katju - Rehaboo – Augmented reality for older adult movement
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We’re joined by Peter, CEO and Katju, COO at Rehaboo. Rehaboo specialises in gamified Physiotherapy where games are played in front of Rehaboo! Screens (or any camera) with a focus on making remote Physiotherapy fun, empowering and measurable, with over 10 million steps taken by Rehaboo players. We talk about Rehaboo’s journey from concept idea at …
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Episode 6: Dr. Zac Fitz-Walter – Designing Games for Healthy Behaviours
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In this episode we’re joined by Zac Fitz-Walter to talk about lean methodologies in game design, rapid feedback loops for behaviour modification and player motivations. Zac is speaker, trainer, and games master sought out for his expertise in gamification and motivation design. He earned one of the world’s first PhDs in gamification design, and has…
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Episode 5: Francisco - 'Teams Create Collective (and repetitive) Exercise'
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We’re joined by Francisco Baptista, Founder & CEO of TeamSportz. In this episode we talk through creating games using computer-vision and video analysis and how working in virtual teams can create repetitive (and accountable) active behaviours. Francisco is a software engineer, avid sportsman and keen problem solver. TeamSportz is an AI sports plat…
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Episode 4: Pieter & Raoul – Gambling for Better Health & Health Gamification Research
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We’re joined by Pieter Van Gorp and Raoul Nuijten from Eindhoven University of Technology in the Netherlands. In this episode we talk through financial incentives for physical activity, how gambling mechanics can create health behaviours for lower costs and some principles for researching health gamification interventions. Pieter is Assistant Profe…
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Episode 3: Shivani Lamba – ‘Story First, Science Second’
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We’re joined by Shivani, the Founder and CEO of Bright lobe, an organisation on a mission to promote health physical and psychological developmental outcomes in children, through games and toys. In this episode we talk about educational games for neuro development and cognitive testing, the importance of crafting entertaining experiences, speaking …
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Episode 2: Victoria Ichizli-Bartels – Life Self-Gamification
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In the second Health Points episode, we are joined by author and ‘life gamer', Victoria Ichizli-Bartels. Victoria is the author of 21 books, with ten of them focusing on turning life activities into games. In this episode, we explore turning everyday tasks into fun habits using underpinning game mechanics and highlighting the need for kind gamifica…
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Episode 1: Adrian Hon - Zombies, Run!
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In the first Health Points episode we are joined by the Founder and CEO of SixtoStart which delivers the award-winning story-based running app Zombies, Run! Adrian Hon talks about how creating a narrative is a powerful tool that can encourage more active behaviours and the role of gamification in creating healthy behaviours. https://zombiesrungame.…
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