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Who, What, Why S34.E06 :: Pitching vs. Self-Publishing with Joe Slack
Archiwalne serie ("Kanał nieaktywny" status)
When? This feed was archived on May 08, 2025 14:10 (). Last successful fetch was on March 29, 2025 09:42 ()
Why? Kanał nieaktywny status. Nasze serwery nie otrzymały odpowiedzi od kanału przez zbyt długi czas.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 345845427 series 1306457
Joe Slack joins me yet again! It's a second threepeat!
In this episode, Joe and I discuss when to pitch your game vs. when to self-publish. There are a lot of things to consider with both avenues. First, you've got to have a game worth publishing at all. Then you have to decide to either give your creation to someone else where you may lose some creative control, or to become a publisher replete with the benefits and drawbacks that that entails. It's scary to navigate. Thankfully, Joe (and I to a lesser degree) have some thoughts here.
Joe has a Kickstarter running right now called 14 Frantic Minutes. You can check it out if you want.
375 odcinków
Archiwalne serie ("Kanał nieaktywny" status)
When? This feed was archived on May 08, 2025 14:10 (). Last successful fetch was on March 29, 2025 09:42 ()
Why? Kanał nieaktywny status. Nasze serwery nie otrzymały odpowiedzi od kanału przez zbyt długi czas.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 345845427 series 1306457
Joe Slack joins me yet again! It's a second threepeat!
In this episode, Joe and I discuss when to pitch your game vs. when to self-publish. There are a lot of things to consider with both avenues. First, you've got to have a game worth publishing at all. Then you have to decide to either give your creation to someone else where you may lose some creative control, or to become a publisher replete with the benefits and drawbacks that that entails. It's scary to navigate. Thankfully, Joe (and I to a lesser degree) have some thoughts here.
Joe has a Kickstarter running right now called 14 Frantic Minutes. You can check it out if you want.
375 odcinków
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