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On this short episode we contemplate the uncertainty of the world ahead, give a rundown of our experience at GDEX 2024, and lay out a ton of plans for our game development efforts for the first half of 2025. Opening/Election Handwringing 00:00 - 02:18 GDEX/2025 Event Plans 02:18 - 13:58 Cucumber Updates 13:58 - 17:14 Social Media Sucks Now 17:14 - …
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On this tight episode we have some brief game dev updates, talk about our convention plans from now through mid-2025, then talk about Shellcore Command: Remastered, a fun spacefaring flash game remade for the modern era. Opening/Cucumber Updates 00:00 - 06:34 Shellcore Command: Remastered 06:34 - 20:04 Wrap Up/Closing Thoughts 20:04 - End…
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On this episode we give Super Cucumber updates as October quickly approaches and anticipate some long-awaited fall weather. Then we talk about Concord's failure to launch, the PS5 Pro and our expectations for the next year of video games. Opening/Anniversary Ramble 00:00 - 03:46 Cucumber/Personal Updates 03:46 - 15:07 Concord/Live Service Update 15…
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On this episode we take a trip down memory lane with Donkey Kong Country, share our thoughts on a modern classic with Celeste, then check out an upcoming 3D platfomer by trying the Slime 64 demo. Intro/Opening 00:00 - 02:30 Donkey Kong Country 02:30 - 08:04 Celest 08:04 - 34:28 Brief Hades Tangent 34:28 - 36:13 Slime 64 36:13 - 53:34 Wrap Up/Closin…
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In this card centric episode, join us for a long-winded discussion on TCG design, how Disney Lorcana has squandered its potential in just three sets, and why Star Wars Unlimited seems to be off to a solid start. Intro/Opening 00:00 - 01:39 Cucumber Updates 01:39 - 05:09 Lorcana Bad 05:09 - 42:50 Star Wars Good 42:50 - 1:01:18 Wrap Up/Closing Though…
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As we recover from a few weeks of light illness, we squeeze in a recording to provide a few game dev updates and discuss the latest bout of brutal industry layoffs. Intro/Opening 00:00 - 02:37 Cucumber Updates 02:37 - 12:43 More Industry Layoffs 12:43 - 27:04 Card Game Chatter/Closing Thoughts 27:04 - End…
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On this show join us as we talk about the support systems that help make indie games, updates coming to Super Cucumber and our first impressions of frenetic, roguelite twin-stick shooter Rightfully, Beary Arms. Opening/Game Smalltalk 00:00 - 08:23 Special Thanks/Gratitude 08:23 - 12:55 Cucumber Updates 12:55 - 18:13 Rightfully, Beary Arms 18:13 - 5…
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In our first show of the year we rundown our entire experience of preparing for and showing off Super Cucumber at MAGFest 2024. Opening/Roadtrip Toilets 00:00 - 03:50 MAGFest: Submission and Leadup 3:50 - 13:32 MAGFest: Show Vibes and Logistics 13:32 - 25:51 MAGFest: Our Weekend Showing Games 25:51 - 35:56 Cucumber Next Steps/Closing Thoughts 35:56…
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In our final episode of 2023, we talk about RPG-Visual Novel hybrid ZAGS: The Role We Play, then have a belated conversation on how recent layoffs at Bungie will affect the future of Destiny 2. Opening/Our Updates 00:00 - 04:24 ZAGS: The Role We Play 04:24 - 35:19 Bungie Layoffs /Destiny 2 35:19 - 56:02 Closing Thoughts/Outro 56:02 - End…
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As the year continues relentlessly rolling on, join us as we discuss general instability in the video game industry, a few updates on Super Cucumber and our latest impressions of geometry skewing puzzle game The Boundary Condition. Opening/Game Industry Chatter 00:00 - 21:52 Super Cucumber Updates 21:52 - 30:09 The Boundary Condition Thoughts 30:09…
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We are back from Cleveland Gaming Classic with thoughts about our weekend in Ohio and our latest game dev updates. We also share our feelings about the last few weeks of turmoil trying to build a game in Unity. Opening Ramble 00:00 - 01:54 Cleveland Gaming Classic 01:54 - 23:02 Unity is a Nightmare 23:02 - 36:42 Closing Thoughts/Outro 36:42 - End…
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