Our podcast is focused on preserving video game history through interviews with game developers. We will be interviewing indie developers from around the industry, big and small, to document their unique game development process and ensure that their stories, their ideas, and their motivation will be available for others to enjoy and learn from for years to come. If you are an indie developer or publisher and you would like us to interview you or your team, send us an email at hello@hitsave. ...
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Japanese Feature Phone Preservation update with RockmanCosmo, MemoryHunter, and Kraze
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Japanese Feature Phone Preservation update with RockmanCosmo, MemoryHunter, and Kraze --- Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support
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From Game Jam to Galactic Quest: The Development of Goodboy Galaxy
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Goodboy Galaxy is an upcoming indie game developed for the classic Game Boy Advance by Rik Nicol and Jeremy Clarke. It follows a space-faring dog named Maxwell as he travels to an alien galaxy seeking help for his dying planet. The game itself is best described as an exploration-focused platformer with some Metroidvania elements, where you'll explo…
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Artemio Urbina - Pioneering Tools to Keep Retro Gaming Alive
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I recently had the pleasure of interviewing Artemio Urbina, a software developer and engineer based in Mexico who has created some fascinating tools for the retro gaming community. His most famous projects include the 240p Test Suite, MD Fourier, and the CPS2 desuicide project.Full blog post:https://hitsave.org/artemio-urbina-pioneering-tools-to-ke…
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Dawn of the Monsters - interview with Alex Rushdy, 13AM Games
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We sat down with Alex Rushdy, CEO and Creative Director at 13AM Games, to talk about their new game Dawn of the Monsters. 13AM Games have previously made Pirate Pop Plus, Runbow, and Double Cross. --- Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support
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Feature Phone Game Preservation: Uncovering a Forgotten Era of Gaming - RockmanCosmo & NaoyaShinota
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Prior to the advent of the iPhone and the rise of worldwide mobile phone gaming in the early 2010s, there was a fervent mobile gaming scene in Japan - feature phone gaming. Feature phones, also known as Japanese "dumbphones," had dedicated mobile internet services to connect users to an assortment of utilities, including storefronts from the likes …
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Super Marxist Twins - Interview with Eric Kesterson, Saun Conlin, Jim Bochanski, and Nick Zaleski
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Super Marxist Twins is a fun and fast parody platformer with an old Soviet theme, where you play as the communist brothers Mikhail and Ludmil trying to take down the evil (literal capitalist pig) Tsar Boarov. We talked with developers Eric Kesterson, Saun Conlin, Jim Bochanski, and Nick Zaleski about the genesis of their idea, level design, charact…
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Legends of Astravia - Interview with Jaiden Alemni, Studio Alemni
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Jaiden Alemni of Studio Alemni is creating a wonderful role-playing game with an interesting story and game play mechanics. Check it out: https://www.studioalemni.com/astravia --- Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support
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Betty & Earl - Interview with Matthew Brelsford, Giant Light Studios
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Matthew has created a beautiful and creative puzzle game, where you control everything on screen at the same time. --- Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support
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Q-Cubed - Interview with Carolyn Lu at Cludosian Games
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I had a blast playing Q-Cubed, and we're so happy to be talking to Carolyn about her game. Apologies for the somewhat crappy audio from my microphone. More information: https://hitsave.org/blog/q-cubed-with-carolyn-lu-cludosian-games/ --- Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support…
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GigaSword - an interview with Jack Breen
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We sat down with Jack Breen, the sole developer behind the upcoming Metroidvania game GigaSword. It's a game filled with charm, fun puzzles, great artwork and excellent music. The demo is available on both Itch and Steam, and we highly recommend you try it out. Jack is also currently running a Kickstarter which ends on March 3, so if you're interes…
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Wintermoor Tactics Club development team interview
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Earlier this year we sat down with three members of the Wintermoor Tactics Club development team: Ben Walker, Kyla Fury, and Ryan Anderson. --- Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support
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Interview with the developers behind Get-A-Grip Chip - Jon Lawitts and Vicky Wei of Redstart IO
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We sat down with Vicky Wei and Jon Lawitts of Redstart Interactive just after they released their first game Get-A-Grip Chip on the Nintendo Switch. We cover their development progress which was very quick (less than a year!), how they met up with local play testers, and their influences for the game. We also talk about their experiences working wi…
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Interview with Danny Silvers at Lantana Games
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As part of our Indie Game Preservation efforts, we strive to preserve video game history through fun, open, and informative interviews with game developers. Our first interview is with Danny Silvers, CEO and founder of Lantana Games, the studio behind the Mondrian game series. Danny talks about how he started Lantana Games and got into the indie ga…
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