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Mad About Miniatures

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Join host and miniaturist Becky G. as she talks to talented artisans and collectors in the miniature world to share their inspiration, creations, and stories. New episodes premiere every other Tuesday. Follow Becky on Instagram @ dollhouse_flair.
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Each week, I talk to a different guest about the miniatures that have inspired them throughout their life. From the first toy soldier they ever picked up, to their most current projects, and plenty of amazing things in between. This podcast is intended to accompany you as you sit down to hobby yourself, and provide a glimpse into the histories of gamers and painters, new and old. My name is John and I've been running the hobby blog heresyandheroes.com for almost a decade now, and I've met so ...
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How tiny can you make something? That's the challenge Julie @ridiculouslytinythings gives herself when it comes to making miniatures. She has tiny bears, for whom she has knitted even tinier sweaters. Her houses are mainly in 1:24 scale and she delights in seeing how minuscule her miniatures can get. Recently both Julie and her husband received Art…
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In Episode 105 part of Mike's process is to create small games and prototypes with the purpose of breaking them down into other games like some sort of Cronus of game design. Glenn doesn't really do this, but they chat about it here.Check out Man O' Kent Games here: https://www.manokentgames.comCheck out Planet Smasher Games here: http://planetsmas…
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In Episode 104, Mike is now working towards self-publishing some games, having previously worked with a publisher. Glenn is just finishing off a book with a publisher having previously self-published some games. Why did they each make those choices, and can their reasons help you make your own choices? Well, hopefully.Check out Man O' Kent Games he…
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In Episode 103, Mike is pondering what to work on next, and wants to know how Glenn chooses what to work on next, and for that matter, maybe what all of you choose to work on next. Okay? Okay. What's next?Check out Man O' Kent Games here: https://www.manokentgames.comCheck out Planet Smasher Games here: http://planetsmasher.gamesThe Rule of Carnage…
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In Episode 102, Glenn has been thinking about the fact that games often offer, as things that life sometimes doesn't, freedom and closure. These two elements, however, seem almost directly contradictory. Also, minis games feel like they almost inevitably give closure, but hardly ever give true freedom. So, can we make a wide and free sandbox minis …
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One day watercolorist Shannon Taylor walked downstairs to her art studio to find it flooded. Reduced to making art in her tiny California apartment on a small side table, Shannon started creating tiny multi-dimensional worlds in antique compacts - and the response was overwhelming! We talk to Shannon about her inspiration and process for making the…
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In Episode 101, Glenn has been pondering the idea of horror as an experience in tabletop games. Horror as genre is extremely popular from Universal movie style monsters to Lovecraftian entities, but very rarely as an experience. It is often based on surprise, but games require pre-knowledge, so how can it be achieved? If it can?Check out Man O' Ken…
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In Episode 100, since Mike's Hobgoblin, a mass battle rank and flank game, is about to reach its final release date and Warhammer: The Old World, a mass battle rank and flank game, has just hit the market, he's been thinking about the relationship between the two. Obviously, Games Workshop is a far bigger company with far more resources than a smal…
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In Episode 99, since the guys are both in the middle of putting together their own rulebooks, Mike has been thinking about what he does, would like to, and maybe should include in his. Specifically, he's been thinking about hobby sections, how to kitbash, build and paint minis for his games. Should you include a hobby section in your book? Is it th…
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In Episode 98, Glenn has been thinking about Boarders and Black Flags, his game of high seas piratical action, and about how he hasn't allow players to stab or shoot each other in it, to make it more fun. Which seems counter intuitive for a game about pirates with cutlasses and muskets and all that, but the lesson he thinks he's learnt is, nothing …
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In Episode 97, Mike recently watched this video: https://youtu.be/NsMHicoZTzQ?si=AZi0m-apY51LEmwvAnd was rather excited about the way in which it suggested a methodology for thinking about his creative process. Glenn watched it too and didn't really get it. So Mike's going to explain why it excited him. Then Glenn will probably explain why it didn'…
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In Episode 96, its time to talk about structuring a rulebook. It needs to be done, we put it off for long enough, so here it is.Check out Man O' Kent Games here: https://www.manokentgames.comCheck out Planet Smasher Games here: http://planetsmasher.gamesThe Rule of Carnage discord server: https://discord.gg/Gb4aK7uEChIf you want to support the chan…
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In Episode 95, Mike has been considering resolution systems, many designers of miniatures wargames do, we find it quite comforting. In his consideration Mike has come to the conclusion that they don't really matter. Or rather, which one you use doesn't really matter. Glenn thinks sometimes they do, but yes, mostly they probably don't. Which is prob…
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In Episode 94 there are many words, we have all the words, good ones and slippery little buggers alike. Must, May, Can, Should, Within, Without, Into, all are fine and splendid and rarely ever cause problems for anyone in day to day life. But the writing of rules is not day to day life, and in that these blighters cause all manner of problems. The …
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In Episode 93 when you create a game you create a world, which is great, but how should you visually represent it? Should you go with evocative drawings, expensive and lengthy to commission, but offering players freedom and inspiration, maybe too much freedom? Or should you go for photographs of inspiring, even intimidating tabletops, allowing peop…
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There's a mystery to solve in Bronte's miniature mansion. From using the language of flowers, to finding hidden keys and secret doors, Bronte is a master at telling stories through her miniatures. Join us as we talk about environmental storytelling, miniature photography tips, and Bronte's cool and creative miniature projects for tv shows. Host Bec…
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In this episode, it's just me, your host, John, and I'm going to be waffling on about my year in the hobby, some news, plans for 2024, and just general thoughts and further waffle. This is a bit of an experiment - I've never done a solo pod before - so let me know what you think of it. Find me on Instagram at my_life_in_miniatures and tell me if yo…
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The guys take a break from their usual rules discussion and analysis to take a little look back over 2023 at what they've played, what they've worked on, what has inspired them and what they intend to work on in the coming year. Thanks to all of you for following the channel, and a happy festive season to you all. Check out Man O' Kent Games here: …
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In Episode 92 when you create a game you create a world, which is great, but how specific should you be about that world? How much creativity should you leave players to build their own version of it, and what exactly does specificity look like in terms of games? These questions and more go totally unanswered in this chat.Glenn and Mike are the dev…
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Hannah Lemon's miniature journey began when she made a tiny toilet. What started as a fun miniature craft project during lockdown led to Hannah being on (and winning) Season 2 of Best In Miniature. She is especially known for her extraordinary miniature plants and koi ponds. Host Becky Gannon is on Instagram as @madaboutminiatures and Hannah Lemon …
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It can happen that halfway through a design that you realize it isn't what you thought it was, that an important mechanic doesn't really matter, or that the setting isn't fitting the game. You may well wonder if you should change whatever's working, if its central to the game.You should. Glenn and Mike are the developer and designer respectively of…
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Many games choose to present themselves as being part of a dichotomy where on one side there is narrative and the other is competitive, as though a game can only be one or the other. We think that's pretty much utter bunk. The two just are not connected, a game can be neither, or both. So let's all agree to stop pretending otherwise shall we?Glenn …
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Games are what your players spend most of their time doing. In most minis games, what players have to spend their time doing is experiencing downtime. Your game's downtime defines the nature of your game and its player's experience of it. So its worth thinking very hard about it. Glenn and Mike are the developer and designer respectively of games s…
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Every game needs to find its audience, however good it is, if a game doesn't get to the right people it'll never get played, or at least, not more than once. How do you find the right people, or at least, how do you let them find you, or at least work out who they are? Goodness knows really, but here are a few guesses. Glenn and Mike are the develo…
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Why are we even doing any of this? Not in a downer way, but does the world need the game you're working on? Does it need any games, yours or ours. Yes, obviously, but why? Let's figure that out. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, …
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In this episode, the guys have been playing a range of new games, or at least new to them, recently. Some have been great, some have had issues, one of the worst issues with any game and with some of these has been disengagement. Sometimes its disengagement from the game engine, sometimes from the scenario, sometimes the game as a whole but its alw…
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In this episode the guys have been thinking about miniatures agnosticism again. In particular they've been thinking about it in relation to interestingly narrative faction building. Once you say a faction is a certain type of thing, you're saying that people can't use anything to represent them, so your game isn't minis agnostic, but people like fa…
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Join me as we talk to Chelsea Anderson about her journey from landscape architect to modern miniaturist. Along the way she was a finalist (and the only miniaturist) on the TV Show Making It, hosted by Amy Poehler and Nick Offerman. And just recently she published an amazing book titled "50 Makes for Modern Miniatures". Host Becky Gannon is on Insta…
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In this episode, Glenn has been considering list building and option balancing. He's tried a few times to formalize the idea of pricing things for "piloting" skill, and recently he's been thinking about an idea of "utils", units of utility, and how they might relate to balancing a game. So he talks about that for a bit. Glenn and Mike are the devel…
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In this episode the guys have been thinking about rules, in particular, Glenn has been thinking about how they're presented. Particularly about the difference between repeating rules multiple times and placing them once in a reference and then referring to it. Both options have strengths and weaknesses so they examine those for a while. Glenn and M…
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In this episode the guys have been playing a range of new, or new to them, games which have bought up some interesting (hopefully) considerations. Specifically this time, they've been thinking about rules, or at least the presentation of rules, the ones you're meant to learn, to internalize and have in your head versus the ones that you're meant to…
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In this episode the guys have been playing a range of new, or new to them, games which have bought up some interesting (hopefully) considerations. Currently they're considering the idea of measureless movement, which seems to be a bit in the zeitgeist at the moment, how does it work, how can it work, is it a good idea and how can it be made good id…
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In this episode the guys have been playing a range of new, or new to them, games which have bought up some interesting (hopefully) considerations. The first thing to occur is that they previously talked about AI, without fully engaging on the subject of target priority for AI opponents or their pathfinding systems. The time for that engagement is n…
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Join me in the glam and sometimes crazy world of New York modern miniaturist Phillip Nuveen. Growing up in Ohio he dreamed of life in the big city - and now he's there! We'll talk about his high-end corporate clients, what it's like to build a mini restaurant set for trained rats, and being a finalist on the TV Show Best in Miniature. Host Becky Ga…
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In this episode Mike has been going through the final stages of developing Hobgoblin before it goes out to meet its adoring public, and as such he's deep into the self doubt and worry parts of the process. Any designer worthy of the name worries about the quality and worth of their work, if you find yourself often in a similar position, or ever, he…
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In this episode the guys chat about exactly how to design miniatures agnostic games. It might sound easy, but its actually not, and just saying that a game is minis agnostic because you don't have a range of minis to supply doesn't really cut it. Here Mike and Glenn talk through some of the specific problems, and even one or two solutions for them.…
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In this episode the guys chat about what drives hobbyists. Minis games are almost unique in the level of physical preparation they presume from their players before play can begin, this hobby engagement can attract players to your game and inspire them into a virtuous hobby cycle, or drive them away. Considering their needs and drives can make it m…
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In this episode the guys chat about players, specifically player personality types, beginning with the Magic the Gathering player types and then discussing classic Bartle's player types. While everyone is an individual, players are often attracted to the same broad things in games and catering to these drives can lead to you game being played more …
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In this episode the guys chat about how bad scenarios can ruin good games, and more to the point, how to make good scenarios. They've had a few chats about scenarios, but still keep messing them up, so one more can't hurt. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns an…
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In this episode Glenn asks Mike a few piercing questions about the highly successful Kickstarter for Mike Hutchinson's Hobgoblin, what lessons might be learned and what other people might get from it. Listen as Mike wilts under Glenn's journalistic integrity. Its basically Frost/Nixon. Glenn and Mike are the developer and designer respectively of g…
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Meet Carinne, a miniature artisan and mother of 7 who loves building miniature houses! We chat about how she loves filling every trunk and drawer in her houses with tiny treasures for people to discover, the challenges of miniature design, and revamping the family dollhouse to make it better than ever and ready for another generation. Host Becky Ga…
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We are back! My Life In Miniatures returns with a chat with Golden Demon stalwart and Slayer Sword winner Andy Wardle to talk about his life in the hobby. You can find Andy on Instagram, and on Youtube with Cult of Paint. In this episode, we talk about shimmering pink silk trousers, the eyes of Elven Lords, a girl in a tree, and the miniatures that…
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In this episode the guys go through some tips and tricks about physically creating the bits for testing your game. At some point actual people will need to play your game, understanding the process you put them through to do that will help you understand how likely they are to do it and how to make it more attractive to them. Glenn and Mike are the…
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In this episode the guys consider the user interface of your game. Your game presents itself to people as a mental medium in its rules, a visual one in its reference sheets and cards and a tactile one via its dice, miniatures and other elements. All of these approaches have different things you can leverage to make your game easier to understand, e…
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This episode I talk to the master of miniature urban street scenes, Jordan Affonso. He is also the force behind @tinyartexperiment on Instagram, a miniature art display involving 20 artists from 6 different countries. So join me as we go beyond the dollhouse, to explore a little different aspect of the miniature scene. Jordan is on Instagram @oiler…
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In this episode Glenn talks through his inspirations and design goals for his new game, Pukeapocalypse. Pukeapocalypse is a fast playing narrative skirmish game set in a nasty apocalyptic world, its also in its Beta test, so you can check it out by following the links below. Glenn and Mike are the developer and designer respectively of games such a…
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In this episode the guys discuss some of the digital tools that they use in the process of designing and prototyping their games. From concept to first draft, the tools you use can really speed up your design process and make your inspirations get to the tabletop faster, here are a few ideas how to use them. Glenn and Mike are the developer and des…
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In this episode Mike has been reading about randomized openings in games of competitive Checkers, when there was such a thing. Its led to much consideration of the ways that we mess with set-up conditions, whether with initial deployment or with early moves. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gasla…
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Popular mother/daughter duo Tracy and Stephanie find joy in making, collecting and filming miniatures with each other. Using their collection of over 25,000 miniatures, their videos are filled with nostalgia, humor, and the pleasures of everyday life. Host Becky Gannon is on Instagram @madaboutminiatures and Tracy and Stephanie are on Instagram @my…
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