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To celebrate a year of ShantyTok, the Ubisoft Game Makers podcast asks: What is a sea shanty and why are they so popular during the pandemic? On this episode, we speak with American musician Craig Edwards about the historical context from which sea shanties first emerged, Narrative Director Darby McDevitt about the origins of the pirate radio in As…
 
As VR and virtual worlds become more accessible and commonplace, and with the “metaverse” being the buzzword of the day, we explore what it means to create and explore virtual worlds. We spoke with Patrick Ingoldsby, art director at Ubisoft Toronto, on his team’s work representing the diversity of the near-future version of London in Watch Dogs: Le…
 
Ubisoft CEO and co-founder Yves Guillemot looks back on 35 years of games and talks about what’s next for Ubisoft and our teams around the world. Ubisoft is celebrating its 35th anniversary with free content for players until December 19, including rewards, sales, and giveaways. Visit Ubisoft.com to open your gifts! Transcripts of our podcast episo…
 
A decade after he first stepped into the shoes of Vaas in Far Cry 3, Michael Mando joins us on this episode of the Ubisoft Game Makers podcast to talk about the creation of the character and what it’s like to play him once more in the Far Cr 6 DLC episode Vaas: Insanity, out on November 16. Transcripts of our podcast episodes are available on Ubiso…
 
In this podcast episode, composer Pedro Bromfman, well known for his work on the Netflix series Narcos, talks about his work composing the soundtrack for Far Cry 6. Listen to the Far Cry 6 Complete Soundtrack, available now: https://ubisoftmusic.lnk.to/FC6_CompleteMusic Transcripts of our podcast episodes are available on Ubisoft News.…
 
Tanya DePass is the founder of I Need Diverse Games and worked as a diversity consultant on Far Cry 6 and other titles. She comes on the Ubisoft Game Makers podcast to talk about her work and to give advice to players and developers on how we can all work together to improve diversity, inclusion, and representation in the video game industry. Find …
 
In this podcast episode, Ubisoft veteran Anne Blondel Jouin talks about her 25-year career in video games, from her first days out of business school in the PlayStation era to her role today leading a team that seeks out partnerships with industry whiz kids and indie developers. Visit jobs.ubisoft.com to find opportunities near you and start your o…
 
Are video games good for us? Can we learn by playing games? How worried should we be about screen time? In this podcast episode, Dr. Jan Plass, Paulette Goddard Chair in Digital Media and Learning Sciences and Professor at New York University, joins us to talk about learning and video games, a subject he has extensively researched. To learn more ab…
 
Ashly Burch is a writer and actress on the Apple TV+ series Mythic Quest, which is produced by Ubisoft. Episodes one through four of Season 2 of Mythic Quest are available to stream now, with new episodes releasing every Friday until the finale on June 25. Burch is also a renowned voice actress, featured in games like Horizon Zero Dawn, The Last of…
 
BAFTA award-winning composer Jesper Kyd returns to the Assassin’s Creed series as one of the three composers on Assassin’s Creed Valhalla. Here, Jesper tells us how he revisited series’ most iconic track, Ezio’s Family, written over a decade ago for Assassin’s Creed 2, to create a new, Viking version. For Jesper, this track is all about ascending a…
 
BAFTA award-winning composer Jesper Kyd returns to the Assassin’s Creed series as one of the three composers on Assassin’s Creed Valhalla. In this episode, Jesper tells us about the evolution of his process since the last AC game he worked on by discussing his track “Kingdom of Wessex.” Jesper used different techniques, instruments, and technologie…
 
American composer, producer, and multi-instrumentalist Sarah Schachner returns to the Assassin’s Creed series as one of the three composers on Assassin’s Creed Valhalla. In this episode, Schachner discusses her process creating the track "The Sceptered Isle", melding lyrics from an old Norse rune stone with choir-like vocals. Listen to the Assassin…
 
American composer, producer, and multi-instrumentalist Sarah Schachner returns to the Assassin’s Creed series as one of the three composers on Assassin’s Creed Valhalla. In this episode, Schachner discusses her process creating the track “Asgard – Hall of the Aesir” in collaboration with British musician John Kenny. Kenny plays an ancient celtic in…
 
Norwegian musician Einar Selvik, known for his band Wardruna and his work on the History Channel series Vikings, is one of three composers who worked on the soundtrack of Assassin’s Creed Valhalla, released by Ubisoft in November 2020. Einar focused on the in-game, skaldic music players can hear in the world of Valhalla. In this episode of Game Mak…
 
As Ubisoft prepares to launch Assassin’s Creed Valhalla, “Echoes of Valhalla” is an immersive historical audio documentary series about Vikings. Comedians, historians, and reconstructed scenes will bring to life the glorious eras of the people of the North, relating the story of the Vikings as you have never heard before. Check out the other episod…
 
Video games are for everyone, but many players face steep barriers to playing certain games. From a lack of subtitles to overly complicated controls, there are countless examples of ways in which video games inadvertently set up barriers for players, but also countless ways to refine and improve those features and ensure a positive playing experien…
 
What is the truth? Kenyan-Norwegian singer, songwriter, and rapper Stella Mwangi wrote the song "Ma Itu" for Just Dance 2020. Inspired by a pun in her native language, Kikuyu, and an Afro-Futuristic beat provided by her producer Tom Rogstad, Stella wrote a dancing song with a strong, inspiring meaning that explores the concept of truth. “Shukuru me…
 
From distant church bells and bustling factories to winding rivers and busy zoos, how do the sounds of a city-builder game adapt as you zoom the camera in and out or skip from one part of the map to the other? Members of the audio team at Ubisoft Düsseldorf talk about how they developed a brand-new environment sound system for Anno 1800 to address …
 
Have you ever dreamed of hearing your favorite video game music played by an orchestra? Music Director and Conductor Ivan Linn talks about how he rewrote and adapted over a decade of Assassin’s Creed music for an multimedia concert featuring an 80-piece orchestra and choir and footage from Assassin’s Creed games. The Assassin’s Creed Symphony Tour …
 
Have you ever thought about the person who makes the sounds you hear when you play a video game? Footsteps, swords clanging, armor creaking... Alexis Farand is a foley artist at Ubisoft Montreal who has created sound effects for games like Assassin’s Creed Odyssey, Rainbow Six Siege, and For Honor. In this interview, Alexis shares his passion for f…
 
Rock musicians Alain Johannes and Norm block talk about recording the music for Ghost Recon Breakpoint, taking inspiration from the game’s South Pacific island setting and tense atmosphere. This episode was recorded on the Ubisoft booth at the Los Angeles Convention Center during E3, in June 2019. Click here to listen to the Ghost Recon Breakpoint …
 
Follow us behind the scenes to hear how Ubisoft teams around the world make the games you love to play. This podcast will kick-off with a series about the sounds and music of games like Assassin’s Creed, Ghost Recon Breakpoint, Anno 1800, and more. Subscribe or follow Game Makers wherever you get your podcasts to stay up to date with the latest epi…
 
Today we talk about some updates including RB6 in GRWildlands and Baby Shark DO DO DO DOdodoAlso in You, Me, and UBI we revisit some obscure movie tie-in games of yesteryear twitter @TX3productions (55 followers)@Ubichat (47 followers)SitRep: (updates)GRWildlands Siege Update: https://news.ubisoft.com/article/Ghost-Recon-Wildlands-Special-Operation…
 
Today with Nat and Nick we talk some more ubisoft with some interesting news coming from R6 Siege, Far Cry 5 and what we want from Division 2ChatRoom: (weekly grind)SitRep: (updates)Siege now banning Hate Speechhttp://www.ign.com/articles/2018/07/16/rainbow-six-siege-now-insta-banning-players-using-hate-speechWatchTower: Far Cry 5: Topic of the Sho…
 
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