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The elves extract what information they can from their necromancer prisoner. Scene 11 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org. Need c…
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A necromancer joins the battle against the elves. Scene 10 GM Notes As usual, I got my inspiration for NPCs from the Battle for Wesnoth video game. I prepped Giant Spider and Yeti encounters, since those are units found in caves and mountains. I also wanted to broaden the range of undead my players had to deal with, and so I turned to a unit line w…
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Data Haven enacts its plans to slow down Morgan’s Planetary Security Force. Scene 19 Scene 20 Scene 21 Scene 22 Scene 23 Scene 24 (Letter to Fritz) Our music is from Purple Planet Music. Visit them at purple-planet.com. Need context? Jump to the start of the series!Autor: Dicey Stories
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When Tric, Heppa, and Ash return to the scene of their last fight, they find that the situation has grown more dire. Scene 9 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Pro…
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The Council of Datajacks deliberates on action against Morgan Industries and alliance with the Stepdaughters of Chiron. Scene 16 Scene 17 Scene 18 Our music is from Purple Planet Music. Visit them at purple-planet.com. Need context? Jump to the start of the series!Autor: Dicey Stories
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Before reengaging the undead threat in the caves, Tric and Heppa develop a plan with Ash and Aglana. Scene 6 Scene 7 Scene 8 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Pro…
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At their request, Ash takes Tric and Heppa big game hunting for a giant spider, but the cave system holds more significant dangers than just webs and venom. Scene 3 Scene 4 Scene 5 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), license…
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Cleve and Mariah begin recruiting for the new Data Haven council and sounding people out on how to stop Morgan’s Planetary Security Force. Scene 5 Scene 6 Scene 7 Scene 8 Scene 9 Scene 10 GM Notes You might notice how often characters in this arc talk about “vendettas.” In the Alpha Centauri video games, factions don’t “declare war.” To fit the sci…
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Heppa deviates from Ash’s carefully chosen path as he leads her and Tric up into the Heart Mountains. Scene 1 Scene 2 GM Notes While preparing for this arc, I studied up on the Mountain Travel section in Skill Adventures by David Shamp, available from the Genesys Foundry on DriveThruRPG. It gave me some ideas for ways different skills could come in…
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Extended family helps Heppa with her corruption and Tric with taking on the mantle of his noble heritage. Scene 13 Scene 14 GM Notes As usual, many NPCs in this arc are derived from units in the Battle for Wesnoth video game. Ash is an Avenger, and with Ruthiel, we get our first Shyde, the ultimate unit in the Druid line in the mainline game. User-…
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Heppa seeks guidance from Soliana, an elf steeped in knowledge of fae magic. Scene 11 Scene 12 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.or…
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Tric and Heppa present the needs of the Grey Woods woses to the most prestigious elvish council of all, the Ka’lian. Scene 10 GM Notes This whole episode with the Ka’lian is very much indebted to A War of Life and Death by Mystical_Warlord. In that non-mainline campaign for the Battle for Wesnoth video game, Scenario 13 sees the primary character, …
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Tric and Heppa enjoy a dance party with the young elves of Wesmere and then cookies with their grandparents. Scene 7 Scene 8 Scene 9 GM Notes The special items gifted to Tric and Heppa were created with input from the players on what type of item they were interested in. Tric’s player wanted something stealth-related, and since the shadow ring turn…
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Mariah and Cleve find different ways out of the dome. Scene 22 Scene 23 Scene 24 Scene 25 GM Notes It was a spur of the moment decision to have Fritz be the same character as Morris. The tailor was intended as a single-scene NPC, but Mariah took a liking to him. This was the perfect place to bring him back and showcase a consensual encounter. But w…
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Tric and Heppa get acquainted with an unexpected new relative. Scene 4 Scene 5 Scene 6 GM Notes In this episode, we meet Ash, an NPC who holds a special place in my heart for a number of reasons I’ll get into more some time in the future. But for now, I’ll share that Ash sneaking around Carcyn on the way to the Grey Woods without being spotted by h…
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An unexpected additional rescue opportunity presents itself. Scene 18 Scene 19 Scene 20 Scene 21 GM Notes The University of Chiron in our tabletop game is a mix of University of Planet and Lord’s Believers from the Alpha Centauri video game. This melding of science and religion was itself inspired by the Supremacy affinity in Beyond Earth. Supremac…
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Newly arrived in Wesmere, Tric and Heppa settle in and meet Neia, an ambitious young shaman. Scene 1 Scene 2 Scene 3 GM Notes In this episode, we meet Neia, a character from the User-Made Content campaign A War of Life and Death, and the information she shares with Tric and Heppa is basically a summary of that campaign. We also get our first look a…
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Bruised and battered, Tric and Heppa leave the Grey Woods for Wesmere, bearers of the woses’ call for aid. Scene 15 Scene 16 Scene 17 GM Notes The first Wesmere elf we meet, Filvarel, is a minor character from Scene 13 of A War of Life and Death by Mystical_Warlord. This user-made campaign has many more types of units than mainline Battle for Wesno…
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Society of Shadow remnants clash with Tric and Heppa deep in the Grey Woods. Scene 14 GM Notes This combat features more units from the Battle for Wesnoth video game. Donella, like Efa, is styled after the Bandit and was fighting alongside a Poacher. In the video game, the Bandit has a morningstar attack, while the Poacher has both a bow and a dagg…
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Following the fight against Gaenyn, Tric and Heppa return to the Society of Shadow encampment to ensure no stragglers linger. Scene 11 Scene 12 Scene 13 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part o…
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The shadow mages launch their ambush… as do the elves and woses. Scene 8 Scene 9 Scene 10 GM Notes One of the inspirations for setting our tabletop Wesnoth game in the aftermath of Mal-Ravanal’s war was me playing through A War of Life and Death, a User-Made Content campaign by Mystical_Warlord. It is set in a similar timeframe, and at the very end…
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Tric and Heppa gain further insight into forbidden magic and the corruption that the woses can sense in the Grey Woods. Scene 5 Scene 6 Scene 7 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Bat…
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Cleve, Mariah, and Takuto explore a Progenitor wreck. Scene 11 Scene 12 Scene 13 Scene 14 Scene 15 GM Notes This is the first real look we have at Progenitor technology and design. In the Sid Meier’s Alien Crossfire expansion, these aliens have lost some of their technology and are relatively peers with the human factions. On our Chiron, however, w…
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Ulf introduces Tric and Heppa to Gaenyn, the leader of the shadow mages, who has uncomfortable ideas about how he and the elves might collaborate. Scene 4 GM Notes Our Society of Shadow grew out of the shadow mages from the mainline campaign Liberty in the Battle for Wesnoth video game. Gaenyn’s physical appearance is based on the artwork for Shado…
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Ulf guides Tric and Heppa through the Grey Woods. Scene 1 Scene 2 Scene 3 GM Notes When preparing for this arc, I scoured the mainline campaigns of the Battle for Wesnoth for any mention of the Grey Woods. There are battles there in both Liberty and Secrets of the Ancients. We’ve already seen ideas from Scenario 6 of Liberty in all the clues that h…
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At the pottery market on the outskirts of Dan’Tonk, Tric and Heppa bump into an old acquaintance who is able to help them with the next stage of their journey through Wesnoth. Scene 12 Scene 13 Scene 14 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlu…
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Tric and Heppa learn about a previous Manu expedition to the Sandy Wastes. Then they round out their Dunefolk education by attending a morning of Dune School. Scene 8 Scene 9 Scene 10 Scene 11 GM Notes The Dune School scene in this episode is based on the experiences of some of my childhood friends. I’m not close enough to my forebears' cultural he…
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Tric and Heppa spend time in Dan’Tonk’s Dunefolk quarter meeting with the glassmaker, the weaver, and the falconer/scribe. Scene 5 Scene 6 Scene 7 GM Notes The Luminary Council and Paragon Council, as presented in this episode, had their origins in a discussion of potential Dunefolk politics on the Battle for Wesnoth forums (https://forums.wesnoth.…
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A travel montage gets Tric and Heppa from the Wesnoth capital Weldyn to its largest city, Dan’Tonk. Scene 1 Scene 2 Scene 3 Scene 4 GM Notes If you listen to as much folk music as I do, you may recognize the name Lily the Pink. I heard it on an album from the Irish Rovers. I don’t consider it a fabulous song, but it was the perfect source for a spu…
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Mariah spends time in the medical center while Cleve helps Tenoch with expedition equipment. Scene 6 Scene 7 Scene 8 Scene 9 Scene 10 GM Notes Tenoch’s rover is a direct copy of the Alpha Centauri video game rover. It does look something like a futuristic, more aerodynamic jeep that’s fully sealed. For Mariah and Cleve it means faster and safer tra…
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Tric and Heppa enjoy a spooky nighttime ghost tour of the battlefields around Weldyn. Scene 14 Scene 15 GM Notes The Battle for Wesnoth mainline campaign Eastern Invasion can end one of two ways: a giant battlefield or a private duel. I decided to make both versions of Scenario 17 true as far as the history of our tabletop campaign is concerned. I …
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Mariah and Cleve return to Data Haven along with Corazon, Dr. Citali, and their prizes. Scene 1 Scene 2 Scene 3 Scene 4 Scene 5 GM Notes The discussion of what’s edible and how to process different foods is lightly inspired by the Alpha Centauri video game. In that, xenofungus tiles only produce food and other benefits after extensive research—exce…
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Tric and Heppa share a meal with Alric’s parents and learn more about the Manu clan. Scene 10 Scene 11 Scene 12 Scene 13 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project…
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After Mariah and Cleve get rid of the repo squad, they encounter another familiar face out in the wilds of Chiron. Scene 19 Scene 20 Scene 21 Scene 22 Our music is from Purple Planet Music. Visit them at purple-planet.com. Need context? Jump to the start of the series!Autor: Dicey Stories
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