Cosy taverns
Manage episode 411604084 series 3556420
Why are taverns so cosy for roleplaying games? In how much detail should you describe that NPC in the corner? Should you leave your axe at the door? Is it worth it to spend a bunch of time crafting 3d terrain, or are 2d combat encounters perfectly fine? Is this too many questions for a podcast episode description?
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Tycho's Tales is an informal discussion podcast about tabletop roleplaying games (TTRPGs) like Dungeons & Dragons and Pathfinder. Episodes are released every Tuesday at 5 pm GMT (or, for the Kiwis, every Wednesday at 6 am NZST). Find out more about us at https://tychostales.com/about. If you enjoy the pod, please rate or review us on Spotify or Apple Podcasts.
Rozdziały
1. Introduction (00:00:00)
2. Taverns (00:00:51)
3. Memorable moment (00:12:06)
4. Player tip of the week (00:17:01)
5. Terrain (00:18:49)
6. GM tip of the week (00:24:46)
7. Outtake (00:30:00)
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