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Episode 55: Lost in translation
Manage episode 429277208 series 3329785
It's your turn...to click here to send us your comments on the show
An important topic for Becky in that we sometimes under appreciate language independent games so this episode is all about that topic. We discuss games that we feel are language independent, what classifies then and the pros and cons around them.
FIRST PLAYER: Becky
OTHER PLAYERS: JP, Rob
In this episode you'll learn:
- about JP's latest Lacerda which has hit the table in Inventions: Evolution of Ideas by Eagle-Gryphon Games
- that Rob has managed to play some of his UK Games Expo haul in Gloom of Kilforth by Hall or Nothing
- all about the BGA version of Terraforming Mars as Becky tries to level up her plays
- about our views on language independent games and their place in the hobby
LINKS REFERENCED IN THE SHOW
N/A
EPISODE CHAPTERS
0:00 - TURN 1 - Player Count
3:13 - TURN 2 - Let's Talk About Hex
3:22 - JP - Inventions: Evolution of Ideas
9:17 - Rob - Gloom of Kilforth
14:16 - Becky - Terraforming Mars (BGA)
16:28 - TURN 3 - Main Event: Lost in translation
24:29 - How UX Design is important for language independent games
28:00 - We don't know why Splendor makes Becky angry but Bridgeton definitely doesn't
31:37 - Returning to how procedural structured games helps with language independent games
34:18 - What are some of the drawbacks of language independent games?
39:17 - The benefits to publishers for language independent games
43:42 - Roll / flip and writes lean themselves into this as well
45:14 - TURN 4 - Would you rather...always be able to buy the game syou want second hand and not be able to sell, or always sell at the price but never buy them at the price you want
51:54 - TURN 5 - Penultimate Turn: What's Coming Up
1:02:17 - TURN 6 - The Final Turn
The Whose Turn Is It Anyway Podcast is supporting & sponsoring a much loved board gaming event in the South West called The Devon Board Game Weekend on Friday 8th November to Sunday 10th November at The Fox & Hounds Country Hotel in Eggesford (near Exeter). For more information on tickets and pricing click on the link below
https://whoseturn.zohobackstage.eu/DevonBoardGameWeekendNov2024
SUPPORTING THE SHOW
- Support us on Ko-Fi
ENGAGING WITH THE SHOW
We want your questions so engage with the show through our channels below:
- Email Us
- BoardGameGeek
- Facebook
- Instagram
- Youtube
- TikTok
Rozdziały
1. TURN 1 - Player Count (00:00:00)
2. TURN 2 - Let's Talk About Hex (00:03:33)
3. JP - Inventions: Evolution of Ideas (00:03:42)
4. Rob - Gloom of Kilforth (00:09:37)
5. Becky - Terraforming Mars (BGA) (00:14:36)
6. TURN 3 - Main Event: Lost in translation (00:16:48)
7. How UX Design is important for language independent games (00:24:49)
8. We don't know why Splendor makes Becky angry but Bridgeton definitely doesn't (00:28:20)
9. Returning to how procedural structured games helps with language independent games (00:31:57)
10. What are some of the drawbacks of language independent games? (00:34:38)
11. The benefits to publishers for language independent games (00:39:37)
12. Roll / flip and writes lean themselves into this as well (00:44:02)
13. TURN 4 - Would you rather...always be able to buy the game syou want second hand and not be able to sell, or always sell at the price but never buy them at the price you want (00:45:34)
14. TURN 5 - Penultimate Turn: What's Coming Up (00:52:14)
15. TURN 6 - The Final Turn (01:02:37)
104 odcinków
Manage episode 429277208 series 3329785
It's your turn...to click here to send us your comments on the show
An important topic for Becky in that we sometimes under appreciate language independent games so this episode is all about that topic. We discuss games that we feel are language independent, what classifies then and the pros and cons around them.
FIRST PLAYER: Becky
OTHER PLAYERS: JP, Rob
In this episode you'll learn:
- about JP's latest Lacerda which has hit the table in Inventions: Evolution of Ideas by Eagle-Gryphon Games
- that Rob has managed to play some of his UK Games Expo haul in Gloom of Kilforth by Hall or Nothing
- all about the BGA version of Terraforming Mars as Becky tries to level up her plays
- about our views on language independent games and their place in the hobby
LINKS REFERENCED IN THE SHOW
N/A
EPISODE CHAPTERS
0:00 - TURN 1 - Player Count
3:13 - TURN 2 - Let's Talk About Hex
3:22 - JP - Inventions: Evolution of Ideas
9:17 - Rob - Gloom of Kilforth
14:16 - Becky - Terraforming Mars (BGA)
16:28 - TURN 3 - Main Event: Lost in translation
24:29 - How UX Design is important for language independent games
28:00 - We don't know why Splendor makes Becky angry but Bridgeton definitely doesn't
31:37 - Returning to how procedural structured games helps with language independent games
34:18 - What are some of the drawbacks of language independent games?
39:17 - The benefits to publishers for language independent games
43:42 - Roll / flip and writes lean themselves into this as well
45:14 - TURN 4 - Would you rather...always be able to buy the game syou want second hand and not be able to sell, or always sell at the price but never buy them at the price you want
51:54 - TURN 5 - Penultimate Turn: What's Coming Up
1:02:17 - TURN 6 - The Final Turn
The Whose Turn Is It Anyway Podcast is supporting & sponsoring a much loved board gaming event in the South West called The Devon Board Game Weekend on Friday 8th November to Sunday 10th November at The Fox & Hounds Country Hotel in Eggesford (near Exeter). For more information on tickets and pricing click on the link below
https://whoseturn.zohobackstage.eu/DevonBoardGameWeekendNov2024
SUPPORTING THE SHOW
- Support us on Ko-Fi
ENGAGING WITH THE SHOW
We want your questions so engage with the show through our channels below:
- Email Us
- BoardGameGeek
- Facebook
- Instagram
- Youtube
- TikTok
Rozdziały
1. TURN 1 - Player Count (00:00:00)
2. TURN 2 - Let's Talk About Hex (00:03:33)
3. JP - Inventions: Evolution of Ideas (00:03:42)
4. Rob - Gloom of Kilforth (00:09:37)
5. Becky - Terraforming Mars (BGA) (00:14:36)
6. TURN 3 - Main Event: Lost in translation (00:16:48)
7. How UX Design is important for language independent games (00:24:49)
8. We don't know why Splendor makes Becky angry but Bridgeton definitely doesn't (00:28:20)
9. Returning to how procedural structured games helps with language independent games (00:31:57)
10. What are some of the drawbacks of language independent games? (00:34:38)
11. The benefits to publishers for language independent games (00:39:37)
12. Roll / flip and writes lean themselves into this as well (00:44:02)
13. TURN 4 - Would you rather...always be able to buy the game syou want second hand and not be able to sell, or always sell at the price but never buy them at the price you want (00:45:34)
14. TURN 5 - Penultimate Turn: What's Coming Up (00:52:14)
15. TURN 6 - The Final Turn (01:02:37)
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