The devcom Podcast on spotify, Apple Podcasts and other common audio platforms features exclusive interviews with experts from the global games industry. Hosted by Lars Janssen.
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London based stand up comedian Sheraz Yousaf talks to people in the video games industry about what they do, what they like, and their mortal enemies. New one out every week!
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Podcast interviews with game art professionals primarily focused on how to break into the game art industry. Game Art Co. - http://gameartco.com
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Join me as I talk with the game industry’s top artists, developers, and musicians. From indie gaming to live streaming, we’ll learn from the best about how to make it big in the game industry.
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Professional advice, information and inspiration on getting a job making video games. I’m Jason, your career mentor at Game Industry Career Guide. I’ve spent over 15 years in the game industry, doing lots of different jobs: QA Tester, 3D Modeler, Game Designer, Lead Programmer, Studio Technical Director, Director of Studio Operations, and General Purpose Entrepreneur. (Whew!) I’ve got years of experience hiring and managing game people from many backgrounds. I’ve also written for industry ma ...
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Jordan Blackman interviews the leaders and legends of the video game industry so that you can succeed with your game project, career, or venture. Discover how you can produce, market, and operate games more successfully so that your career can be more satisfying and impactful, whether you're a game designer, engineer, or entrepreneur and whether you work at a studio, publisher, brand or startup. Jordan is an industry insider, who has worked as a Senior Producer at Ubisoft and a Lead Designer ...
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People Make Things: Surviving Life in the Games, Media, and Entertainment Industry
Ninesquirrels (Christoper Natsuume)
Real life stories from the people behind the scenes of the entertainment industry: Daily struggles of Game Developers, Authors, Musicians, Comedians, Livestreamers, Fighters, Artists, and more.
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#36 Mental Health in the Games Industry with Andy Barker, Brian Cooley from Mind Fitness
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Working in the games industry is a dream for many. But such a dream can quickly become a burden. If the pressure at work isn't already hard enough, living in a pandemic is an additional burden. It is therefore particularly important to recognize the first signs of mental illness. Our host Lars Jansen talks about this with Andy Barker and Brian Cool…
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#035 Raising Attention with PR - Liana Murphy - COO Vicarious PR
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Today it is really easy to release a game. But the number of competitors is immense and you need attention to sell your game. So good PR is important. In this episode Liana Murphy, Chief Operating Officer at Vicarious PR, joins us and we talk about PR for video games and about the changes that take place.…
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#034 The Past and Future of VR Games - Alex Silkin - Co-Founder & CTO at Survios
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Most of you will probably remember your first VR moment – but the challenge often lies in getting people back after the initial “wow factor”. Alex Silkin, Co-Founder and CTO at Survios, has been working in the field of virtual reality for about a decade and has certainly helped to push the boundaries of what’s possible, thereby defining the VR expe…
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Break Into Game Art with Environment Artist Sergei Panin
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In this podcast Nick Sweetman interviews Sergei Panin a 3d environment artist currently working at Remedy entertainment. Sergei's latest releases include Remedy's Crossfire and he is now working on the highly anticipated Alan Wake 2.Sergei's Artstation: https://www.artstation.com/leoluchThumbnail Fox character by Rayner Alencar…
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#033 De-mystifying blockchain, crypto, and NFTs - Stephan Vogler and Ben Zuckerer
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There’s a controversial set of topics everyone – not only in the games industry – seems to be talking about at the moment: blockchain, crypto, and NFTs. Oftentimes using all these terms synonymously, some think it’s going to revolutionize our industry, others condemn it as the biggest plague since the beginning of time. As always, reality is more c…
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Break Into the Art Industry with Character Designer Yo__Qwick
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Nick Sweetman interviews 2D Character Designer Alfred Achiampong (aka Yo__Qwick) on how to stand out as a freelancer when targeting your work at the entertainment industry. Alfred's clients include the concept art studio Mooncolony,9B collective, Supercell , Suncreature, Triggerfish animation& Portfolio Entertainment.Full Video podcast here: https:…
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Break Into Game Art with Digital Artist AngryMikko
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In this podcast Nick Sweetman meets Mikko Eerola (aka AngryMikko) a freelance Digital Artist, with 10 years experience as a concept artist in the games company Housemarque in Finland. Mikko's game credits include classic games such as Outland & Resogun.Full Video podcast here: https://youtu.be/wO18EBWflvsMikko's Instagram: https://www.instagram.com…
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Break Into Game Art with Art Director Charlotta Tiuri
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In this episode we meet Charlotta Tiuri the Art Director of Frozenbyte in Finland. Charlotta specializes in both 3D Character and environment art and has worked on Trine 3 & 4, Nine Parchments & Shadwen. Charlotta has worked over 10 years in the games industry starting her career at Trip Hawkins (EA Founder) company Digital Chocolate.Full video pod…
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Break Into Game Art with Art Director Kshiraj Telang
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In this podcast we meet Kshiraj Telang currently working as an Art Director at Moon Active. Kshiraj has been working in games for 16+ years and during his career has also worked at King in Barcelona and Rovio in Helsinki as an Art Director. Full video interview here: https://youtu.be/_CUB_nMLhr0Kshiraj's instagram: https://www.instagram.com/kshiraj…
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#032 From Finland to California. A personal ”Call of Duty” - Pauliina Törnqvist
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In this episode of "devcom podcast" our host Lars (he/him) welcomes Pauliina Törnqvist (she/her). Pauliina is producer for one of the biggest franchise in the gaming industry, "Call of Duty". She talks about her journey through the industry starting from her home country Finland over Germany to USA and give us some insights about her colourful hist…
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The Mindset of Personal Success in the Game Industry, with Tommy Tallarico
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In this episode: Jordan sits down with legendary video game composer, producer, and entrepreneur Tommy Tallarico, whose career spans over 30 years in the gaming industry. Known for his work on iconic titles like Prince of Persia, Earthworm Jim, and MDK, Tommy shares his inspiring journey from homelessness to launching major projects such as Video G…
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How to Create Breakthrough Worldwide Hits, with Amy Jo Kim
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In this episode: Jordan sits down with Amy Jo Kim, a game designer, community architect, and innovation coach, named by Fortune as one of the “Top 10 Influential Women in Games.” Amy Jo has contributed to hit games like The Sims, Rock Band, Ultima Online, and Covet Fashion, and has worked on non-gaming products such as eBay, Netflix, and NYTimes.co…
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#031 How Code Coven Helps Developers Tell Their Stories - Karla Reyes and Tara Mustapha
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Code Coven is the first global games industry accelerator for underrepresented talent. Equality, diversity, and inclusion is embedded into their DNA. With Tara Mustapha (She/Her) and Karla Reyes (She/Her), Lars (He/Him) talks about what Code Coven offers to help marginalized developers succeed through the structured programs and further initiatives…
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In this episode: Jordan sits down with Jon Radoff, the founder of Beamable,the creator-centric platform for building live games in Unity. Jon's career spans across multiple areas of the game industry, from building one of the first commercial internet games to leading the development of popular mobile games like Game of Thrones Ascent and Star Trek…
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How to Win as a Mobile Game Entrepreneur, With Joakim Achrén
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In this episode: Jordan interviews Joakim Achrén, a gaming entrepreneur with over 15 years of experience. Joakim shares his journey from co-founding two venture-backed gaming startups, including Next Games (which IPOed in 2017), to his current role at Elite Game Developers. Joakim helps aspiring game entrepreneurs launch their own studios and is al…
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#030 How Two Online Games Pioneers Helped Shape Our Industry - Jess Mulligan and Don Daglow
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Jess Mulligan and Don Daglow are online games pioneers with a combined total experience of over 80 years in making games. They both helped shape our industry as we know it today and in this special episode in advance of our devcom Developer Conference 2021, we talk about why they can call themselves "true citizens of online gaming". We take a look …
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What Games Truly Are, with Tadhg Kelly
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In this episode: Jordan sits down with Tadhg Kelly, an experienced consultant specializing in augmented reality (AR), virtual reality (VR), and video games, with a rich background in game design and production. Tadhg has held significant roles at notable companies like BSkyB, Lionhead Studios, Climax Studios, and Mobile Game Doctor. His work spans …
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How to Start a Mobile Studio, with Travis Boatman
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In this episode: Jordan interviews Travis Boatman, CEO and co-founder of Carbonated, a mobile game studio based in LA. Travis is a 25-year veteran of the game industry, with over 20 years of experience in mobile games. He has previously served as SVP of Mobile at Zynga and Electronic Arts (EA), where he led global studios and mobile game strategy. …
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#029 Mimimi Games – From a Student Team to the Best Studio in Germany - Johannes Roth
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Mimimi Games at its core has been around for more than 10 years and is well-known for titles like Shadow Tactics or Desperados III. They recently won the German Computer Games Award for Best Studio 2021. In this episode, Founder & Managing Director Johannes Roth gives us some insights into the studio's journey and what they learned over the years t…
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How to Create Innovative Game Designs, with Nick Fortugno
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In this episode: Jordan sits down with Nick Fortugno, an entrepreneur, game designer, and interactive narrative expert. Nick is the co-founder and Chief Creative Officer at Playmatics, a company known for creating innovative digital and real-world experiences for top organizations like Pro Publica, Red Bull, AMC (including the CableFAX award-winnin…
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Crypto Gaming 101, with Emma-Jane MacKinnon-Lee
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In this episode: Jordan interviews Emma-Jane MacKinnon-Lee, a dynamic innovator at the intersection of gaming, web3, and digital fashion. Emma-Jane is the founder of DIGITALAX, the pioneer digital fashion NFT protocol and marketplace for gaming and esports. In this episode, she discusses how web3 technologies like NFTs, cryptocurrency, and decentra…
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#028 Crowdfunding and Self-Publishing - Thomas Bidaux
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In this episode, we welcome Thomas Bidaux, CEO at ICO Partners. In a conversation with our host Lars Janssen, he shares his thoughts about the current state of crowdfunding and self-publishing. What has changed over the past few years? What do you need to know if you want to get your game funded? How do you self-publish within the current ecosystem…
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From Late-Night Game Hobbyist to Successful Studio Owner, with Colm Larkin
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In this episode: Jordan sits down with Colm Larkin, a programmer, game designer, and board game enthusiast. He is the founder of Gambrinous and creator of indie hits Guild of Dungeoneering and Cardpocalypse. Colm has recently been appointed as Chief Executive Officer (CEO) at IMIRT, the Irish Game Makers Association. In this interview, Colm shares …
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Season 2 Trailer of Playmakers: The Game Industry Podcast!
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Playmakers is back with a brand new season by and for game industry professionals. We're bringing you actionable insights you can use to grow in your career, make better games, and improve your game industry business. The pandemic has been called "The Great Accelerator" and it's important to stay on top of where the industry is going. That's why we…
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#027 From developer to CEO - Shaun Rutland
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Shaun Rutland is the CEO and Co-Founder of Hutch Games Ltd. After more than five years working for PlayStation at Sony, he left the company to found his own. In this episode, our host Lars Janssen talks with Shaun about the risks and the challenges of setting up a new company and making the switch from being a developer to becoming a CEO.…
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The Art of Transmedia Storytelling, with Chris Ferriter
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In this episode: Jordan sits down with Chris Ferriter, an award-winning Producer and Designer. Chris’s career began in 1994, spanning both the motion picture and video game industries. He transitioned to the gaming industry in 1998 and has since produced over 50 games for top publishers like THQ, Midway, Ubisoft, and EA Sports. He is currently the …
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How to Succeed in the Indie Games Business, with Jay Powell
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In this episode: Jordan sits down with Jay Powell, the founder of The Powell Group, a video game consulting firm specializing in business development, publishing support, and licensing. Jay has over 20 years of experience in the games industry, working with companies like Other Ocean, Spill Games, and Deep Silver. He also leads the Indie Game Busin…
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#026 Building IP and Brands for Games - Gerard Whelan, David O´Connor and Christian Fonnesbech
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In this episode, our host Lars Janssen talks to Gerard Whelan, David O´Connor and Christian Fonnesbech from Leverage about building brands and IPs for games – an important aspect of game development that sometimes gets ignored. Our guests will share some insights into the differences between a brand and an IP and why they are especially important f…
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#025 AI and the Opportunities for Game Developers - Tanya X Shirt, Niels Justesen, Andrzej Wojcicki and Christoffer Holmgard
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This special episode is part of the "devcom Tech & tools Summit" and we have a full house. Lars welcomes Tanya X. Short (Captain of Kitfox Games), Andrzej Wójcicki (Adavio.it), Christoffer Holmgård (CEO of modl.ai) and Niels Justesen (AI Researcher at modl.ai). The perfect round to talk about AI and how it can be used in video games. They also dive…
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#024 Entrepreneurship and Gamification - Siggi Árnason and Dr. Lyubomyr Matsekh
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In this episode, our host Lars Janssen welcomes two guests: Siggi Árnason, the founder of VIBE Mobile, a new music platform that allows you to create your musical identity through sound and visuals without the requirement of a musical background whatsoever, and Dr. Lyubomyr Matsekh, Business Development Manager for ELEKS and Project Manager for var…
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#023 The Power of LGBTQ in Gaming - Robin Gray
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Today, our host Lars Janssen welcomes Robin Gray. Robin is the Co-Founder of Gray Jones Media, a fast growing LGBTQ media company that produces high-quality LGBTQ content via TV, online magazines, podcasts, and live events. They talk about the idea behind this company and about Robin's other important projects like the work as an ambassador for "Sa…
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#022 The Cologne Game Lab - Bjoern Bartholdy and Gundolf Freyermuth
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In this episode of the devcom podcast, our host Lars Janssen welcomes Gundolf S. Freyermuth and Björn Bartholdy, two key people behind the success of the Cologne Game Lab. The institute has just celebrated its 10th anniversary and we take a look at the history and how the team managed to build the Cologne Game Lab into one of the most renowned plac…
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#021 Creating a Platform for Apps & Mods with Overwolf - Uri Marchand
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In our latest episode of the devcom podcast, our host Lars Janssen welcomes Uri Marchand, CEO and Co-Founder of Overwolf. Overwolf is the leading platform for in-game apps and mods. Uri and Lars are talking about how it all started in 2010, the main idea behind the platform, how it has evolved in recent years, and the role of user-generated content…
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#020 Empowering Your Viewers - Chris Cataldi
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In this episode of the devcom podcast, our host Lars speaks with Chris Cataldi, Co-Founder and COO at Genvid Technologies. Chris offers us a view into the techniques and development of interactive streaming. He also shares some insights into their massive interactive live event "Rival Peak" that just finished its first season on Facebook. So, let's…
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#019 Leadership and the role of a CEO - Matias Myllyrinne
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In this episode of "devcom podcast", Lars talks to Matias Myllyrinne, CEO at Redhill Games. Matias originally started in the games industry with little experience at Remedy in 1999, moving on to Wargaming and then, in 2018, founded his own studio. He talks about his journey, why you would risk a safe job and move to video games, and how to lead thr…
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#018 Mental Health Awareness - Elle Osili-Wood, Samantha Ebelthite and Matt Murphy
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Safe in our World is an organisation that creates and foster worldwide mental health awareness within the video game industry. About this important topic our host Lars Janssen speaks with Ellie Osili-Wood, a video games presenter and journalist, and has been named as one of the most influential women in gaming. She is one of the patrons. Patrons ar…
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#017 Decades of managing diverse communities - Felicia Prehn
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Devcom podcast presents you a special episode with our host Lars Janssen. Today we welcome Felicia Prehn to talk about "decades of managing divers communities". With over 17 years of experience Felicia gives as a lot of insights into community management. Felicia is also the keynote speaker of the "call for change conferece". 00:00:15 - Welcome 00:…
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#016 A healthy company culture - Jens Begemann
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Jens Begemann is the co-founder of Wooga. In this episode of "devcom podcast" he gives us an overview of the importance of a healthy company culture and creating a safe working environment for everyone. 00:00:00 Welcome 00:00:23 Introduction of Jens Begemann and Wooga 00:02:11 Why did you sell your successful company? 00:11:26 Looking for new roles…
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