Artwork

Treść dostarczona przez Jordan Blackman. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Jordan Blackman lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.
Player FM - aplikacja do podcastów
Przejdź do trybu offline z Player FM !

How to Start a Mobile Studio, with Travis Boatman

40:33
 
Udostępnij
 

Manage episode 299140351 series 1431233
Treść dostarczona przez Jordan Blackman. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Jordan Blackman lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

In this episode:

Jordan interviews Travis Boatman, CEO and co-founder of Carbonated, a mobile game studio based in LA. Travis is a 25-year veteran of the game industry, with over 20 years of experience in mobile games. He has previously served as SVP of Mobile at Zynga and Electronic Arts (EA), where he led global studios and mobile game strategy. Travis discusses his entrepreneurial journey, the pillars of a successful studio, and his approach to building games in a rapidly evolving market.

Topics covered:

  • Travis’s journey from producer to Senior VP and eventually founding his own studio
  • The three essential pillars of the game industry
  • How to follow customer feedback toward success
  • How the game industry is similar to stand up comedy
  • The importance of embracing new technologies continuously
  • What sets successful LiveOps games apart from others

For more game industry tips:


Timestamps:

[03:02] Travis’ journey from game producer to running Carbonated

[06:15] The three pillars of the game industry

[10:42] How technology drives game mechanics and innovation

[13:38] Why staying updated on technology trends is crucial for long-term success

[15:18] Starting Carbonated and the role of a strong technical co-founder

[24:39] The impact of mobile on high-quality games like Call of Duty and Fortnite

[27:27] Strategies for building a two-product studio and managing team morale

[33:38] Understanding player feedback through platforms like Reddit and Discord

[37:00] Why trying to appeal to everyone in game design often leads to failure

[38:35] Travis’ thoughts on keeping focus in game development

Resources & media mentioned in this episode:

Connect with Travis Boatman:


Learn more about Carbonated:


Games & companies mentioned:

  • Zynga
  • Electronic Arts (EA)
  • Unity
  • Unreal Engine
  • Call of Duty Mobile (Activision)
  • Fortnite (Epic Games)
  • Genshin Impact (HoYoverse)
  • PUBG Mobile (Krafton/Tencent)
  • Free Fire (Garena)
  • Candy Crush (King)

  continue reading

39 odcinków

Artwork
iconUdostępnij
 
Manage episode 299140351 series 1431233
Treść dostarczona przez Jordan Blackman. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Jordan Blackman lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

In this episode:

Jordan interviews Travis Boatman, CEO and co-founder of Carbonated, a mobile game studio based in LA. Travis is a 25-year veteran of the game industry, with over 20 years of experience in mobile games. He has previously served as SVP of Mobile at Zynga and Electronic Arts (EA), where he led global studios and mobile game strategy. Travis discusses his entrepreneurial journey, the pillars of a successful studio, and his approach to building games in a rapidly evolving market.

Topics covered:

  • Travis’s journey from producer to Senior VP and eventually founding his own studio
  • The three essential pillars of the game industry
  • How to follow customer feedback toward success
  • How the game industry is similar to stand up comedy
  • The importance of embracing new technologies continuously
  • What sets successful LiveOps games apart from others

For more game industry tips:


Timestamps:

[03:02] Travis’ journey from game producer to running Carbonated

[06:15] The three pillars of the game industry

[10:42] How technology drives game mechanics and innovation

[13:38] Why staying updated on technology trends is crucial for long-term success

[15:18] Starting Carbonated and the role of a strong technical co-founder

[24:39] The impact of mobile on high-quality games like Call of Duty and Fortnite

[27:27] Strategies for building a two-product studio and managing team morale

[33:38] Understanding player feedback through platforms like Reddit and Discord

[37:00] Why trying to appeal to everyone in game design often leads to failure

[38:35] Travis’ thoughts on keeping focus in game development

Resources & media mentioned in this episode:

Connect with Travis Boatman:


Learn more about Carbonated:


Games & companies mentioned:

  • Zynga
  • Electronic Arts (EA)
  • Unity
  • Unreal Engine
  • Call of Duty Mobile (Activision)
  • Fortnite (Epic Games)
  • Genshin Impact (HoYoverse)
  • PUBG Mobile (Krafton/Tencent)
  • Free Fire (Garena)
  • Candy Crush (King)

  continue reading

39 odcinków

Wszystkie odcinki

×
 
Loading …

Zapraszamy w Player FM

Odtwarzacz FM skanuje sieć w poszukiwaniu wysokiej jakości podcastów, abyś mógł się nią cieszyć już teraz. To najlepsza aplikacja do podcastów, działająca na Androidzie, iPhonie i Internecie. Zarejestruj się, aby zsynchronizować subskrypcje na różnych urządzeniach.

 

Skrócona instrukcja obsługi