Explore classic text adventure games from legendary publishers and authors including Magnetic Scrolls, Level 9, Infocom, Scott Adams, and Interplay. A podcast for fans of GET LAMP, Eaten By a Grue, The Classic Adventurer, Renga In Blue, and Quest For Clues. Follow us on your favorite podcast app, and keep the conversations going on Facebook and Bluesky.
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Episode 14 - The Dark Crystal and Ship of Doom
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Dave and Jason return to the pioneering Artic Adventure series with Ship of Doom (Adventure C) before plunging into a fantasy world on the brink in The Dark Crystal by Sierra, licensed from Henson Associates and representing the very last example of Roberta Williams' parser game design. The Dark Crystal manual and short story The Dark Crystal on Si…
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Episode 13 - 2024 Year-End Chatisode
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Holiday merriment! All the hosts! Return special guests! Minimal editing! Retro Adventurers Dave, Jason, Nick, and founder Ben(!) chat about the year that was, later joined by Scott Adams (Episode 3) and Tim Gilberts (Episode 5)! Hear about Tim Gilberts' Heathkit, Scott Adams' next professional moves, adventures in ADABAS / Natural, and a long-over…
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Chewing the food of sweet and bitter fancy, Jason and Nick ask for a double-helping of Shakespeare text adventures. The chef heaps a challenging amount of "appetizer" Macbeth (1984, Oxford Digital Enterprises) on their plates, but main course Avon (1982/1988, Topologika) has its day. And that day may be foul, and/or fair, as you like it. Macbeth on…
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Episode 11 - A Conversation with Ron Martinez
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In this interview episode we're transfixed by the career of Ron Martinez, whose interactive fiction began as a writer for the Be an Interplanetary Spy book series, the Trillium/Telarium home conversion of Rendezvous With Rama, and the design and implementation of Star Trek: The Promethean Prophecy powered by his own TRANS Fiction System parser. Sin…
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Episode 10 - The Lurking Horror and Crypt of Medea
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Jason and first-time Retro Adventurer Nick Moffitt sample two courses of text adventure horror, featuring Infocom's "MIT with the serial numbers filed off" The Lurking Horror and Sir-Tech Software's "don't call it a Murder Hospital, call it the" Crypt of Medea. Jason also speaks with Strange Studies of Strange Stories co-host Chad Fifer about how, …
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Episode 9 - A Conversation with Robin Raymond
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Seemingly from out of nowhere, Kingdom of the Seven Stones, a sprawling text/graphic adventure has just been published for the Commodore 64 by The Future was 8 Bit. Creator (and Retro Adventurers listener!) Robin Raymond joins Jason to talk about how the game took shape, why it's cartridge-only, and what the future might hold for his new C-based 8-…
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Episode 8 - Valhalla and Swiss Family Robinson
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Dave and Jason make another transatlantic cultural exchange in this episode, beginning with the youth-oriented Windham Classics' Swiss Family Robinson before heading to the deadly grownup world of Norse mythology for Legend's Valhalla. Valhalla playable online (ZX Spectrum) Swiss Family Robinson playable online (Commodore 64) August 1983 ad for Val…
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Episode 7 - A Conversation with Roberta and Ken Williams
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In this interview episode (cruelly cut short by an impatient harbormaster) we barely scratch the surface of the careers of the legendary power couple of adventure gaming. Jason speaks with Roberta and Ken Williams of On-Line Systems / Sierra On-Line fame. We touch on chapters from the late 1970s to present day, including the first text/graphics adv…
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Episode 6 - Twin Kingdom Valley and Sphinx Adventure
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Dave and Jason take on a pair of BBC Micro originals from the early 1980s in this episode, with the appetizer course of Acornsoft's first adventure game Sphinx Adventure by Paul Fellows, followed by the main course of Twin Kingdom Valley by Trevor Hall. Twin Kingdom Valley playable online Sphinx Adventure playable online…
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Episode 5 - A Conversation With Tim Gilberts
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Tim Gilberts published legendary text adventure creation systems The Quill and Professional Adventure Writer (PAW) through family publishing house Gilsoft in the 1980s. These products became the basis for hundreds of commercial games, many developed and sold as part of a late direct-to-consumer wave of adventure development in the late 1980s into t…
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Episode 4 - The Tracer Sanction and Down Among the Dead Men
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Dave and Jason seek revenge on the dread pirate Skarvench and go on an interplanetary hunt for the mysterious Wing. This episode of The Retro Adventurers explores the neo-retro title Down Among the Dead Men (originally published as a Virtual Reality Adventures gamebook in 1993, converted into ZIL (Zork Implementation Language) and Z-Machine binary …
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Episode 3 - A Conversation With Scott Adams
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Scott Adams of Adventure International and Clopas fame joins Dave and Jason for a conversation on this episode of The Retro Adventurers. We discuss the rise and fall of Adventure International, the Marvel Comics relationship behind the Questprobe games featuring The Hulk, Spider-Man, and The Human Torch & The Thing, building international business …
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Episode 2 - The Hobbit and Planet of Death
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Retro Adventurers Jason Compton and Dave Hawkins explore iconic early text adventure The Hobbit (by Philip Mitchell and Veronika Megler, adapted from the novel by J. R. R. Tolkien) and Planet of Death (by Richard Turner and Chris Thornton). Includes listener mail, an explanation for postponing the promised Knight Orc, and a dive into both games. Sp…
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Episode 1 - The Pawn and Around the World
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(Please note that Episode 1 has some audio issues which are ironed out in future episodes.) The premiere of The Retro Adventurers. Three old-school gamers talk about text adventures they have loved, hated, or are just experiencing for the first time. In this episode, Ben Collier, Jason Compton, and Dave Hawkins take a look at early text adventure A…
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