Ep1: "Using Music for Immersive Storytelling" with Andrew Osano
Manage episode 447329150 series 3611388
Andrew Osano is an American film and game score composer with a passion for immersive storytelling using musical and sound design elements. With host, Dan Bucknell, they discuss how he crafts his cues with immersive technologies such as Dolby Atmos and surround sound to immerse audiences in narratives.
Featured during: "The Sylvan Sprite" composed by Andrew Osano (mixed by Dan Bucknell)
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Stampede Immersive
Stampede Immersive is a leading immersive audio specialist for music and film.
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For more information about Dolby Atmos or to work with Dan Bucknell, head to www.stampedeimmersive.com.au
Rozdziały
1. Intro (00:00:00)
2. About Andrew Osano (00:00:28)
3. Scoring for Immersive storytelling (00:03:44)
4. Common techniques & instruments (00:13:16)
5. Elevating the story with Score (00:18:26)
6. Dolby Atmos in films (00:23:00)
7. Sound design in scores (00:25:19)
8. Collaboration between composer & mixer (00:28:42)
9. Evolution of film sound (00:31:46)
10. Binaural audio & Dolby Atmos deliverables (00:33:17)
11. "The Sylvan Sprite" original score by Andrew Osano (00:36:24)
12. Binaural Dolby Atmos Renderer screen capture (00:39:09)
13. Technical deliverables & multitrack/stems (00:40:49)
14. Music editing & happy accidents (00:45:48)
15. Letting go of our work (00:50:07)
16. Art over Selling (00:52:53)
17. Plug time! (00:55:06)
18. Outro: Support Andrew Osano (00:57:54)
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