Don't find time, make it: Prioritizing Game Dev | Beyond the Loading Screen - Episode #6
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In episode 6, we talk about prioritizing game dev. Understanding the problem, building a schedule to prioritizing time and overcoming the challenges of this approach. Review the podcast analytics to talk about the insane reach and power of YouTube. Touch on a person update. For games I played, we talk about Tunic (spoiler free). I beat it! Discuss what I liked, didn't like, and a learning lesson I had. Finish update with a game dev update. Played with shaders in godot for designing card effects. Learned that ignored (and had not considered) readability of the card. Talk about card readability and interesting use case in Balatro with negatives cards. Close with adding a new enhancement card to game.
Time Stamps
00:00 Intro
00:22 Talking Points
00:34 Prioritizing Game Dev
06:58 Podcast Highlights
09:03 Personal Update
09:23 Games I've been playing (Tunic)
17:39 Game Dev Updates
25:02 Outro
Goodies
Abridge on Steam: https://store.steampowered.com/app/1594290/Abridge/
Join our Email List: https://eventidegamesstudio.com/newsletter/
Hop into our Discord: https://discord.gg/peFfYVfwsZ
Reference:
Balatro (Steam): https://store.steampowered.com/app/2379780/Balatro/
Alex Van Dromme Email List: https://alexvandromme.com/
Thor of Pirate Software (YouTube): https://www.youtube.com/@PirateSoftware
Elden Ring (Steam): https://store.steampowered.com/app/1245620/ELDEN_RING/
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