In The Filmcast, hardcore geeks David Chen, Devindra Hardawar, and Jeff Cannata debate, pontificate, and delve into the latest films, TV shows, and other entertainment-related items from the past week. Weekly guests include everyday bloggers, webmaster luminaries, film directors, and movie stars from all walks of life. You can reach us at slashfilmcast@gmail.com and find more podcast episodes at http://www.thefilmcast.com
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34. Adam Myhill: Realtime Filmmaking and the Future of Cinematography
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Manage episode 244156016 series 1399837
Treść dostarczona przez Future of Film Podcast and Alex Stolz. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Future of Film Podcast and Alex Stolz lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.
Adam Myhill is Creative Director for Unity's Media & Entertainment Innovation Group. In this episode, Adam addresses how realtime technology is transforming the filmmaking process and some of huge opportunities - and challenges - that this brings about. A former photographer and DP, Adam explains how he has used this experience to build new virtual cinematography tools that give filmmakers significantly more control and creative options. We also discuss the future of film and media and Adam provides some powerful advice for emerging filmmakers. If you enjoyed this episode, do check out [Future of Film] Summit, London 26/11/19 https://www.futureoffilm.live Adam Myhill has spent two decades in film and video game worlds, working as a Director of Photography and CG supervisor at Electronic Arts and Blackbird Interactive. Using his experience on multiple titles and as a film DP on a number of feature-length movies, Myhill created a ground-breaking Emmy award-winning procedural cinematic and in-game camera system called Cinemachine, which is used in games and films. Adam also designed CineCast, a cinematography system for esports and any 3D content which begs the question “How do you film something when you don’t know what’s going to happen next?” He also holds a number of technology patents around virtual cameras and procedural cinematography. Discover more about this and other podcasts at www.futureoffilm.live
…
continue reading
85 odcinków
MP3•Źródło odcinka
Manage episode 244156016 series 1399837
Treść dostarczona przez Future of Film Podcast and Alex Stolz. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Future of Film Podcast and Alex Stolz lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.
Adam Myhill is Creative Director for Unity's Media & Entertainment Innovation Group. In this episode, Adam addresses how realtime technology is transforming the filmmaking process and some of huge opportunities - and challenges - that this brings about. A former photographer and DP, Adam explains how he has used this experience to build new virtual cinematography tools that give filmmakers significantly more control and creative options. We also discuss the future of film and media and Adam provides some powerful advice for emerging filmmakers. If you enjoyed this episode, do check out [Future of Film] Summit, London 26/11/19 https://www.futureoffilm.live Adam Myhill has spent two decades in film and video game worlds, working as a Director of Photography and CG supervisor at Electronic Arts and Blackbird Interactive. Using his experience on multiple titles and as a film DP on a number of feature-length movies, Myhill created a ground-breaking Emmy award-winning procedural cinematic and in-game camera system called Cinemachine, which is used in games and films. Adam also designed CineCast, a cinematography system for esports and any 3D content which begs the question “How do you film something when you don’t know what’s going to happen next?” He also holds a number of technology patents around virtual cameras and procedural cinematography. Discover more about this and other podcasts at www.futureoffilm.live
…
continue reading
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