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10 Places That Your Fantasy Town NEEDS!

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Treść dostarczona przez Justin Lewis. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Justin Lewis lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

What's up everyone! Thanks for listing to how to be a better DM. Here's a quick synopsis of today's episode hosted by (me) Cayden Ottley.

In today's episode I talk about 10 places that you need in any fantasy town that your players are visiting. This obviously varies from place to place depending on setting, political system, and your own rules to name a few, but this comprehensive list will help you get started. Enjoy!

  1. Tavern - A place to meet, drink, dance, and potentially hear gossip. The Tavern creates great rollplaying opportunities and is a classic place to receive epic quests.
  2. Marketplace - Every town will have some sort of commerce. People need to make a living! A marketplace allows the party to pick up unique items unique to the area, and potentially meet some interesting NPC’s.
  3. Government Building - The place where decisions are made and justice is served. This is the place for political intrigue, where players might petition for help, confront corrupt officials, or attend important meetings.
  4. Blacksmith’s Shop - No town is complete without at least a few blacksmith’s shops. This is where weapons are forged, armor is repaired, and custom gear can be crafted. The blacksmith can be a valuable ally, providing expertise and perhaps even quests.
  5. Church or other site of worship - Spirituality plays a crucial role in many fantasy settings, so a church or other site of worship is a must. This place provides solace, guidance, and perhaps divine intervention.
  6. Food or wealth source - Every town needs a source of sustenance and income. This could be a farm, a mine, a fishing dock, or any other resource. It’s the lifeblood of the town’s economy and a potential source of conflict or adventure.
  7. Jail - The jail is where lawbreakers are kept, and it can be a grim reminder of the town’s darker side. It’s also a potential adventure site—whether your players are breaking someone out, investigating a mysterious prisoner, or serving time themselves.
  8. Hospice - A place of healing is vital for any community. The hospice, whether it’s a grand hospital or a healer’s cottage, offers medical care and respite for the sick and injured. It can be a haven for your players to recover, learn about local ailments, or meet knowledgeable healers who may need help with curing a mysterious disease.
  9. Criminal Layer or Resistance Base - Every town has its shadows. A criminal lair or resistance base adds depth and intrigue. This hidden location is where rogues gather, plots are hatched, and rebellions are planned. Whether it's a thieves' guild, a rebel hideout, or a smuggler’s den, this place can provide players with under-the-table jobs, secret information, and morally complex decisions.
  10. Inn - Last but certainly not least is the inn. Similar to the tavern, the inn offers a place for travelers to rest, but it’s also a hub of activity where stories are shared and alliances are formed. The innkeeper can be a font of local lore, and the inn itself can be the starting point for many adventures.

Mentioned in this episode:

Follow us on Instagram

Thanks again for listening to our show. If you like our content and would like to engage with more of our content, head over to our Instagram account, @howtobeabetterdm, and give us a follow. Make sure to watch some of our helpful Dungeon Master Rules videos to give yourself some structure and procedure as a Dungeon Master. Don’t forget to reach out with a DM and we can talk shop. https://www.instagram.com/howtobeabetterdmpodcast/

Give Us a Rating and Review

You obviously have really good taste, you’re listening to How to Be a Better DM after all. We thank you for your support. If you’ve ever gotten anything useful from our show, take a minute to give us a rating and a review. It goes a very long way to making it so How to Be a Better DM can help many more dungeon masters just like you. If you love our content, help others become better dungeon masters too.

Add the Magic of Sound to Your Gameplay

When you set the scene you need to tap into the five senses. When it comes to sound one of the best ways to do that is with music, sound effects, and ambience. That’s why we’ve teamed up with Monument Studios. Monument Studios provides an easy-to-use Soundboard perfect for Dungeon Mastering. If you want to see this in action, go to fantasy-plus.com and get 10% off of your first month of their Fantasy+ App by using the code BETTERDM at check out. Again that is fantasy-plus.com and BETTERDM at checkout.

Monument Studios

Brought to you by Session 0 Studios

Visit session0studios.com for more information.

  continue reading

190 odcinków

Artwork
iconUdostępnij
 
Manage episode 418548695 series 2948225
Treść dostarczona przez Justin Lewis. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Justin Lewis lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

What's up everyone! Thanks for listing to how to be a better DM. Here's a quick synopsis of today's episode hosted by (me) Cayden Ottley.

In today's episode I talk about 10 places that you need in any fantasy town that your players are visiting. This obviously varies from place to place depending on setting, political system, and your own rules to name a few, but this comprehensive list will help you get started. Enjoy!

  1. Tavern - A place to meet, drink, dance, and potentially hear gossip. The Tavern creates great rollplaying opportunities and is a classic place to receive epic quests.
  2. Marketplace - Every town will have some sort of commerce. People need to make a living! A marketplace allows the party to pick up unique items unique to the area, and potentially meet some interesting NPC’s.
  3. Government Building - The place where decisions are made and justice is served. This is the place for political intrigue, where players might petition for help, confront corrupt officials, or attend important meetings.
  4. Blacksmith’s Shop - No town is complete without at least a few blacksmith’s shops. This is where weapons are forged, armor is repaired, and custom gear can be crafted. The blacksmith can be a valuable ally, providing expertise and perhaps even quests.
  5. Church or other site of worship - Spirituality plays a crucial role in many fantasy settings, so a church or other site of worship is a must. This place provides solace, guidance, and perhaps divine intervention.
  6. Food or wealth source - Every town needs a source of sustenance and income. This could be a farm, a mine, a fishing dock, or any other resource. It’s the lifeblood of the town’s economy and a potential source of conflict or adventure.
  7. Jail - The jail is where lawbreakers are kept, and it can be a grim reminder of the town’s darker side. It’s also a potential adventure site—whether your players are breaking someone out, investigating a mysterious prisoner, or serving time themselves.
  8. Hospice - A place of healing is vital for any community. The hospice, whether it’s a grand hospital or a healer’s cottage, offers medical care and respite for the sick and injured. It can be a haven for your players to recover, learn about local ailments, or meet knowledgeable healers who may need help with curing a mysterious disease.
  9. Criminal Layer or Resistance Base - Every town has its shadows. A criminal lair or resistance base adds depth and intrigue. This hidden location is where rogues gather, plots are hatched, and rebellions are planned. Whether it's a thieves' guild, a rebel hideout, or a smuggler’s den, this place can provide players with under-the-table jobs, secret information, and morally complex decisions.
  10. Inn - Last but certainly not least is the inn. Similar to the tavern, the inn offers a place for travelers to rest, but it’s also a hub of activity where stories are shared and alliances are formed. The innkeeper can be a font of local lore, and the inn itself can be the starting point for many adventures.

Mentioned in this episode:

Follow us on Instagram

Thanks again for listening to our show. If you like our content and would like to engage with more of our content, head over to our Instagram account, @howtobeabetterdm, and give us a follow. Make sure to watch some of our helpful Dungeon Master Rules videos to give yourself some structure and procedure as a Dungeon Master. Don’t forget to reach out with a DM and we can talk shop. https://www.instagram.com/howtobeabetterdmpodcast/

Give Us a Rating and Review

You obviously have really good taste, you’re listening to How to Be a Better DM after all. We thank you for your support. If you’ve ever gotten anything useful from our show, take a minute to give us a rating and a review. It goes a very long way to making it so How to Be a Better DM can help many more dungeon masters just like you. If you love our content, help others become better dungeon masters too.

Add the Magic of Sound to Your Gameplay

When you set the scene you need to tap into the five senses. When it comes to sound one of the best ways to do that is with music, sound effects, and ambience. That’s why we’ve teamed up with Monument Studios. Monument Studios provides an easy-to-use Soundboard perfect for Dungeon Mastering. If you want to see this in action, go to fantasy-plus.com and get 10% off of your first month of their Fantasy+ App by using the code BETTERDM at check out. Again that is fantasy-plus.com and BETTERDM at checkout.

Monument Studios

Brought to you by Session 0 Studios

Visit session0studios.com for more information.

  continue reading

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