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AAA Budgets: The Hidden Pitfall of Big Gaming

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Manage episode 444779784 series 3605071
Treść dostarczona przez Game Revolt. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Game Revolt lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

What if massive budgets are actually a game industry's Achilles' heel? Join us as we dissect the high-stakes world of AAA gaming companies, spotlighting Ubisoft's recent struggles and the financial woes surrounding Concord's $400 million gamble. We explore why these sky-high costs rarely guarantee success, especially when smaller studios with tighter budgets, like those behind Baldur's Gate 3, are thriving by targeting niche markets. By examining these dynamics, we reflect on the disconnect between big-name developers and consumer expectations, with Xbox's Redfall and the unexpected hit Pow World serving as intriguing case studies.
Listen as we unravel the industry's blind spots in innovation, driven by executives clinging to outdated trends and financial metrics. This mindset often leads to games that fail to inspire or capture audiences, despite their colossal budgets. We contrast the grassroots marketing triumphs of games like Pocket Pair with the overblown strategies of AAA titles, questioning Concord's resource allocation and lack of creative spark. The conversation also underscores the importance of recognizing overlooked markets and adapting to changing gamer demographics, instead of relying on tried-and-true formulas that no longer resonate.
The oversaturation of live service games has left players yearning for the simpler days of complete gaming experiences. As we explore this trend, we acknowledge player fatigue from constant updates and rewards systems, and the nostalgia for games like the Persona series that offer a sense of completion. Highlighting the freedom found in titles like Baldur's Gate 3 and Elden Ring, we stress the need for more flexible gaming experiences that don't penalize players for taking breaks. Finally, by drawing on the success of indie developers who actively engage with their communities, we emphasize the critical role of fan feedback in the formula for game success.

Send us Feedback!

  continue reading

Rozdziały

1. AAA Budgets: The Hidden Pitfall of Big Gaming (00:00:00)

2. AAA Gaming Companies Miss the Mark (00:00:01)

3. Gaming Industry Trends and Failures (00:07:46)

4. Impact of Live Service Games (00:17:42)

5. Ubisoft's Struggles With Game Development (00:27:52)

6. Listen to Feedback for Game Success (00:39:15)

15 odcinków

Artwork
iconUdostępnij
 
Manage episode 444779784 series 3605071
Treść dostarczona przez Game Revolt. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Game Revolt lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

What if massive budgets are actually a game industry's Achilles' heel? Join us as we dissect the high-stakes world of AAA gaming companies, spotlighting Ubisoft's recent struggles and the financial woes surrounding Concord's $400 million gamble. We explore why these sky-high costs rarely guarantee success, especially when smaller studios with tighter budgets, like those behind Baldur's Gate 3, are thriving by targeting niche markets. By examining these dynamics, we reflect on the disconnect between big-name developers and consumer expectations, with Xbox's Redfall and the unexpected hit Pow World serving as intriguing case studies.
Listen as we unravel the industry's blind spots in innovation, driven by executives clinging to outdated trends and financial metrics. This mindset often leads to games that fail to inspire or capture audiences, despite their colossal budgets. We contrast the grassroots marketing triumphs of games like Pocket Pair with the overblown strategies of AAA titles, questioning Concord's resource allocation and lack of creative spark. The conversation also underscores the importance of recognizing overlooked markets and adapting to changing gamer demographics, instead of relying on tried-and-true formulas that no longer resonate.
The oversaturation of live service games has left players yearning for the simpler days of complete gaming experiences. As we explore this trend, we acknowledge player fatigue from constant updates and rewards systems, and the nostalgia for games like the Persona series that offer a sense of completion. Highlighting the freedom found in titles like Baldur's Gate 3 and Elden Ring, we stress the need for more flexible gaming experiences that don't penalize players for taking breaks. Finally, by drawing on the success of indie developers who actively engage with their communities, we emphasize the critical role of fan feedback in the formula for game success.

Send us Feedback!

  continue reading

Rozdziały

1. AAA Budgets: The Hidden Pitfall of Big Gaming (00:00:00)

2. AAA Gaming Companies Miss the Mark (00:00:01)

3. Gaming Industry Trends and Failures (00:07:46)

4. Impact of Live Service Games (00:17:42)

5. Ubisoft's Struggles With Game Development (00:27:52)

6. Listen to Feedback for Game Success (00:39:15)

15 odcinków

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