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Indie Publishing: Building an Indie Publishing Company | Ep19

49:59
 
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Treść dostarczona przez Roll & Reflect. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Roll & Reflect lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

On today's episode, we chat with Juli B, founder of Distant Rabbit Games, about the challenges of starting her own indie publishing studio with her husband. Juli shares the hard work and determination it takes to bring an indie game company to life. Whether you're into game design or curious about the indie scene, this episode offers valuable insights and inspiration.

⌛ Timestamps:
---------------------------

0:00 - Intro
0:42 - Reflection Question
6:09 - Juli Bierwirth Intro
7:46 - What is an Indie Publisher?
11:17 - Can you talk about how Distant Rabbit Games started? Why did you want to get into this in the first place?
16:25 - How do you design games with player psychology in mind?
18:34 - Can you give us a brief explanation of Mantis Falls?
23:17 - When you were designing this game and getting it to publication, what were some of the biggest challenges that you faced when you were launching it? How did you overcome those challenges?
28:08 - Can you personally share some strategies you’ve found effective in building and maintaining your community around the game?
31:54 - What are some common misconceptions about Indie publishing that you wish more people would understand?
35:43 - Can you talk about a time when you had to pivot and adapt your plans? What have you learned from that experience?
40:33 - When you approach the marketing for your games, how do you do that with the limited resources that you have compared to larger publishers?
43:05 - What are three pieces of advice that you would give to someone who wants to start their own Indie publishing company?
46:18 - The Beyond
49:23 - Call-to-Action

🔗 Links:
---------------------------

https://distantrabbitgames.com/
https://stonemaiergames.com/
https://distantrabbitgames.com/mantis-falls.html
https://boardgamegeek.com/boardgame/299594/megapulse
https://boardgamegeek.com/boardgame/395375/art-society
https://boardgamegeek.com/boardgame/393343/smug-owls
https://melodice.org/

📃 Credits:
---------------------------

Devon Mettlin - Co-host
Juli Bierwirth - Special Guest

Laura Rodriguez - Timestamps
Kevin Levy - Reflection Question

  continue reading

21 odcinków

Artwork
iconUdostępnij
 
Manage episode 438128695 series 3576105
Treść dostarczona przez Roll & Reflect. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Roll & Reflect lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

On today's episode, we chat with Juli B, founder of Distant Rabbit Games, about the challenges of starting her own indie publishing studio with her husband. Juli shares the hard work and determination it takes to bring an indie game company to life. Whether you're into game design or curious about the indie scene, this episode offers valuable insights and inspiration.

⌛ Timestamps:
---------------------------

0:00 - Intro
0:42 - Reflection Question
6:09 - Juli Bierwirth Intro
7:46 - What is an Indie Publisher?
11:17 - Can you talk about how Distant Rabbit Games started? Why did you want to get into this in the first place?
16:25 - How do you design games with player psychology in mind?
18:34 - Can you give us a brief explanation of Mantis Falls?
23:17 - When you were designing this game and getting it to publication, what were some of the biggest challenges that you faced when you were launching it? How did you overcome those challenges?
28:08 - Can you personally share some strategies you’ve found effective in building and maintaining your community around the game?
31:54 - What are some common misconceptions about Indie publishing that you wish more people would understand?
35:43 - Can you talk about a time when you had to pivot and adapt your plans? What have you learned from that experience?
40:33 - When you approach the marketing for your games, how do you do that with the limited resources that you have compared to larger publishers?
43:05 - What are three pieces of advice that you would give to someone who wants to start their own Indie publishing company?
46:18 - The Beyond
49:23 - Call-to-Action

🔗 Links:
---------------------------

https://distantrabbitgames.com/
https://stonemaiergames.com/
https://distantrabbitgames.com/mantis-falls.html
https://boardgamegeek.com/boardgame/299594/megapulse
https://boardgamegeek.com/boardgame/395375/art-society
https://boardgamegeek.com/boardgame/393343/smug-owls
https://melodice.org/

📃 Credits:
---------------------------

Devon Mettlin - Co-host
Juli Bierwirth - Special Guest

Laura Rodriguez - Timestamps
Kevin Levy - Reflection Question

  continue reading

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