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Sirlin on Game Design, Ep 12: Easy Special Moves
Manage episode 102676227 series 62288
We discuss "easy special moves" in fighting games. We can pretty quickly say why they are a good or bad idea, but the bigger issue is trying to clarify what the term means to help others avoid muddled discussions on this topic.
What is a game with "easy special moves" actually trying to do? Moves being easy—in and of itself—tells you nothing about whether the techniques and combos in a game are easy to do or not. Examples from Guilty Gear, Soul Calibur 5, Smash Bros (including a plea for modders to make Sirlin a mod with simpler controls for Smash), Street Fighter 2, Street Fighter 4, Rising Thunder, and Fantasy Strike.
Hosts: David Sirlin & Sean "MrGPhantome" Washington
18 odcinków
Manage episode 102676227 series 62288
We discuss "easy special moves" in fighting games. We can pretty quickly say why they are a good or bad idea, but the bigger issue is trying to clarify what the term means to help others avoid muddled discussions on this topic.
What is a game with "easy special moves" actually trying to do? Moves being easy—in and of itself—tells you nothing about whether the techniques and combos in a game are easy to do or not. Examples from Guilty Gear, Soul Calibur 5, Smash Bros (including a plea for modders to make Sirlin a mod with simpler controls for Smash), Street Fighter 2, Street Fighter 4, Rising Thunder, and Fantasy Strike.
Hosts: David Sirlin & Sean "MrGPhantome" Washington
18 odcinków
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