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DOOM on Super Nintendo with Randy Linden

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Treść dostarczona przez Software Engineering Daily. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Software Engineering Daily lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

DOOM is a pioneering first-person shooter that needs no introduction.

The game was released in 1993 for DOS and was an instant success. This led to ports of the game to other major platforms including Windows, PlayStation, and Sega Saturn.

One of the most remarkable ports was to the Super Nintendo, with development being led by legendary engineer Randy Linden. In addition to his work on the SNES port of DOOM, Randy developed PlayStation and Dreamcast emulators, and worked at Microsoft on the Xbox 360 and Kinect.

Limited Run Games and Bethesda recently announced a new version of DOOM for SNES, that Randy also worked on. It has performance improvements, new features, and uses a new version of the SuperFX chip that can handle full-motion video.

Randy joins the show today to talk about his career, re-implementing video games, the new SNES DOOM port, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post DOOM on Super Nintendo with Randy Linden appeared first on Software Engineering Daily.

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iconUdostępnij
 
Manage episode 444510441 series 1418007
Treść dostarczona przez Software Engineering Daily. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Software Engineering Daily lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

DOOM is a pioneering first-person shooter that needs no introduction.

The game was released in 1993 for DOS and was an instant success. This led to ports of the game to other major platforms including Windows, PlayStation, and Sega Saturn.

One of the most remarkable ports was to the Super Nintendo, with development being led by legendary engineer Randy Linden. In addition to his work on the SNES port of DOOM, Randy developed PlayStation and Dreamcast emulators, and worked at Microsoft on the Xbox 360 and Kinect.

Limited Run Games and Bethesda recently announced a new version of DOOM for SNES, that Randy also worked on. It has performance improvements, new features, and uses a new version of the SuperFX chip that can handle full-motion video.

Randy joins the show today to talk about his career, re-implementing video games, the new SNES DOOM port, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post DOOM on Super Nintendo with Randy Linden appeared first on Software Engineering Daily.

  continue reading

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