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Treść dostarczona przez Colm Ahern and Stealth Boom Boom. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Colm Ahern and Stealth Boom Boom lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.
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Second Sight Review | Charm, Twisty Timelines, Weak TK

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Manage episode 397030898 series 3434271
Treść dostarczona przez Colm Ahern and Stealth Boom Boom. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Colm Ahern and Stealth Boom Boom lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

What does a podcast that looks at older stealth / stealthy videos games do after reviewing Psi-Ops: The Mindgate Conspiracy on its last episode? It goes back 20 years to look at a stealth-action game from 2004 that is often compared to the aforementioned Psi-Ops! We're talking Second Sight!


On this episode of Stealth Boom Boom, we look at the formation of developer Free Radical Design and how Redemption was going to be their first game before Timesplitters was even thought about. We also discuss the work of Death In Paradise's Jermain Julien on a behind-the-scenes feature, as well as what David Doak was saying publicly about the studio's number one competition.


In our review, you'll hear some chat on enemies with awful peripheral vision, MGS touches like lockers and surveillance cameras, avoidance as an option, how two of us missed quite important in-game prompts, herky-jerky movement, decent and alright and grand stealth sections, optional Resident Evil camera, the Charm (and power) of invisibility, possessing lads, scoping out an area as a ghost fella, psi blasting in secret (?), the inability to simply throw while using Telekinesis, John Vattic being a machine with a gun in his hands, first-person flourishes, a peculiar sniper scope view, another asylum, a very unconvincing street gang, unnecessary training, a compelling twisty-turny sci-fi story, Nigel Thornberry, and toothless & fishy characters that some of us like.


After all that, the lads take you through what some of the critics were saying about the game around the time it came out, and then they give their final verdicts on whether Second Sight is a Pass, a Play, or an Espionage Explosion.


For those who would like to play along at home, we'll be discussing, reviewing and dissecting Syphon Filter on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


🎧 Subscribe to Stealth Boom Boom


🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok


🌤️ Stealth Boom Boom on Bluesky



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

43 odcinków

Artwork
iconUdostępnij
 
Manage episode 397030898 series 3434271
Treść dostarczona przez Colm Ahern and Stealth Boom Boom. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Colm Ahern and Stealth Boom Boom lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

What does a podcast that looks at older stealth / stealthy videos games do after reviewing Psi-Ops: The Mindgate Conspiracy on its last episode? It goes back 20 years to look at a stealth-action game from 2004 that is often compared to the aforementioned Psi-Ops! We're talking Second Sight!


On this episode of Stealth Boom Boom, we look at the formation of developer Free Radical Design and how Redemption was going to be their first game before Timesplitters was even thought about. We also discuss the work of Death In Paradise's Jermain Julien on a behind-the-scenes feature, as well as what David Doak was saying publicly about the studio's number one competition.


In our review, you'll hear some chat on enemies with awful peripheral vision, MGS touches like lockers and surveillance cameras, avoidance as an option, how two of us missed quite important in-game prompts, herky-jerky movement, decent and alright and grand stealth sections, optional Resident Evil camera, the Charm (and power) of invisibility, possessing lads, scoping out an area as a ghost fella, psi blasting in secret (?), the inability to simply throw while using Telekinesis, John Vattic being a machine with a gun in his hands, first-person flourishes, a peculiar sniper scope view, another asylum, a very unconvincing street gang, unnecessary training, a compelling twisty-turny sci-fi story, Nigel Thornberry, and toothless & fishy characters that some of us like.


After all that, the lads take you through what some of the critics were saying about the game around the time it came out, and then they give their final verdicts on whether Second Sight is a Pass, a Play, or an Espionage Explosion.


For those who would like to play along at home, we'll be discussing, reviewing and dissecting Syphon Filter on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


🎧 Subscribe to Stealth Boom Boom


🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok


🌤️ Stealth Boom Boom on Bluesky



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

43 odcinków

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