Let’s Drone Out is a light-hearted and chatty drone focused podcast. Recorded live and interactively every Thursday 8-9 pm UK time on YouTube, come join the interactive chat. Jack and his wife Tony, as well as the rest of the LDO crew are here to bring noobs and pros together. Tune in every Thursday at 8:00PM UK time for the latest on tech, events, news, interviews and a behind the scenes look into the hobby. LEGAL NOTICE: Any views expressed by any guests on this show are personal and may ...
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Treść dostarczona przez Chris O'Regan. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Chris O'Regan lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.
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The Sausage Factory: 495 – Slave Zero X by Poppy Works
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Manage episode 421353724 series 2431761
Treść dostarczona przez Chris O'Regan. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Chris O'Regan lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.
Chris O'Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a side-scrolling brawler based on a third-person shooter from 1999. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode495.mp3 Music is by PROTODOME and can be bought on Steam here:https://store.steampowered.com/app/2683010/Slave_Zero_X_Soundtrack/1. The Iron General2. The Unfinished3. The Final Dance The Sausage Factory 495 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
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503 odcinków
MP3•Źródło odcinka
Manage episode 421353724 series 2431761
Treść dostarczona przez Chris O'Regan. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Chris O'Regan lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.
Chris O'Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a side-scrolling brawler based on a third-person shooter from 1999. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode495.mp3 Music is by PROTODOME and can be bought on Steam here:https://store.steampowered.com/app/2683010/Slave_Zero_X_Soundtrack/1. The Iron General2. The Unfinished3. The Final Dance The Sausage Factory 495 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
…
continue reading
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