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Treść dostarczona przez Matt Mirrorfish and Sam Eng, Matt Mirrorfish, and Sam Eng. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Matt Mirrorfish and Sam Eng, Matt Mirrorfish, and Sam Eng lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.
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Thousand Ant Podcast Ep.4: Matt & Jason Storey talk Design Patterns in Unity and C#

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Treść dostarczona przez Matt Mirrorfish and Sam Eng, Matt Mirrorfish, and Sam Eng. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Matt Mirrorfish and Sam Eng, Matt Mirrorfish, and Sam Eng lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with Jason Storey who you may have seen on Infallible Code, Jason Weimann's channel and many other respected channels of the Unity Gamedev sphere. He's also active on the Thousand Ant Discord, along with many others, in particular that of Infallible Code if you want to interact with him on there. Jason brings a great and thoughtful perspective to the topics of Unity3d, game development, coding and writing good C# code specifically for Unity. It was a real pleasure to have him on and hopefully you enjoy the chat!
0:00 Intro / Design Patterns
17:14 Working with other people's code
24:56 Agile Game Development
26:11 The Lean Startup in Games
30:40 Unity Build time optimization
37:00 Architectural structure for games vs enterprise
46:00 Which is the best C# editor for Unity
57:41 Programming: thinking or typing
54:46 Game Design Documentation using Nuclino
1:00:00 Common Coding Challenges
1:01:00 Preemptive architecture
1:03:00 Writing Code that make your Games better
1:06 Good Player experience
1:10 How Smart should AI be in games?
1:12 Games as an artform/ Building an experience vs building a level
1:14 Applying other fields in game development
1:14 How interdisciplinarity can make you a better game developer
---
Learn Unity and game development with experienced indie game developers. Subscribe for tutorials, devlogs, and gamedev advice uploaded weekly.
Visit us on Discord, ask questions and share your work: https://discord.gg/AGHZvCf
Follow us on Twitter: https://twitter.com/thousandant
Visit our website: http://thousandant.com

  continue reading

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iconUdostępnij
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on January 08, 2022 07:23 (3y ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 275235707 series 2811881
Treść dostarczona przez Matt Mirrorfish and Sam Eng, Matt Mirrorfish, and Sam Eng. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Matt Mirrorfish and Sam Eng, Matt Mirrorfish, and Sam Eng lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with Jason Storey who you may have seen on Infallible Code, Jason Weimann's channel and many other respected channels of the Unity Gamedev sphere. He's also active on the Thousand Ant Discord, along with many others, in particular that of Infallible Code if you want to interact with him on there. Jason brings a great and thoughtful perspective to the topics of Unity3d, game development, coding and writing good C# code specifically for Unity. It was a real pleasure to have him on and hopefully you enjoy the chat!
0:00 Intro / Design Patterns
17:14 Working with other people's code
24:56 Agile Game Development
26:11 The Lean Startup in Games
30:40 Unity Build time optimization
37:00 Architectural structure for games vs enterprise
46:00 Which is the best C# editor for Unity
57:41 Programming: thinking or typing
54:46 Game Design Documentation using Nuclino
1:00:00 Common Coding Challenges
1:01:00 Preemptive architecture
1:03:00 Writing Code that make your Games better
1:06 Good Player experience
1:10 How Smart should AI be in games?
1:12 Games as an artform/ Building an experience vs building a level
1:14 Applying other fields in game development
1:14 How interdisciplinarity can make you a better game developer
---
Learn Unity and game development with experienced indie game developers. Subscribe for tutorials, devlogs, and gamedev advice uploaded weekly.
Visit us on Discord, ask questions and share your work: https://discord.gg/AGHZvCf
Follow us on Twitter: https://twitter.com/thousandant
Visit our website: http://thousandant.com

  continue reading

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