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Spotlight: Trey Smith Interview – Buildbox Founder with 65 Million Downloads.

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Treść dostarczona przez RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources.. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources. lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

In this special Spotlight episode, Kevin sits down with Buildbox CEO and Founder, Trey Smith.

Trey began his game building journey back in 2011 with the launch of Kolo’s Journey where he met and hired now Buildbox CTO Nik Rudenko.

This was the beginning of the hugely popular Game Building company that is now Buildbox, along with a wildly successful Mobile Gaming business which has now amassed well over 65 Million downloads. Securing multiple publishing deals with the Giant Publisher Ketchapp.

Trey talks openly about the struggles of setting up both companies, the systems set up to ensure the company runs as smoothly as possible and how researching, learning and re-engineering is most likely his greatest skills.

From moving Nik and his family over from the Ukraine to the US to becoming a pro at hiring only the best people, he explains how by stepping back from micro managing the company has increased output dramatically.

More personally, his discusses his dreams of becoming a DJ when he moved over to the UK to ultimately starting Game Academy a training website with software.

Trey shares his game design process, his tips on how to, and what exactly is, polishing your game along with his secret for securing a major publishing deal for any mobile game that you make.

Resources & Takeaways:

Buildbox Game Building Software

Books:

Scaling Up

Crossing The Chasm

E-Myth Revisited
Visit us for More:
https://RisingHighAcademy.com

Support the show (https://risinghighacademy.com/join-the-academy/)

  continue reading

30 odcinków

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Manage episode 202163671 series 2154787
Treść dostarczona przez RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources.. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources. lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

In this special Spotlight episode, Kevin sits down with Buildbox CEO and Founder, Trey Smith.

Trey began his game building journey back in 2011 with the launch of Kolo’s Journey where he met and hired now Buildbox CTO Nik Rudenko.

This was the beginning of the hugely popular Game Building company that is now Buildbox, along with a wildly successful Mobile Gaming business which has now amassed well over 65 Million downloads. Securing multiple publishing deals with the Giant Publisher Ketchapp.

Trey talks openly about the struggles of setting up both companies, the systems set up to ensure the company runs as smoothly as possible and how researching, learning and re-engineering is most likely his greatest skills.

From moving Nik and his family over from the Ukraine to the US to becoming a pro at hiring only the best people, he explains how by stepping back from micro managing the company has increased output dramatically.

More personally, his discusses his dreams of becoming a DJ when he moved over to the UK to ultimately starting Game Academy a training website with software.

Trey shares his game design process, his tips on how to, and what exactly is, polishing your game along with his secret for securing a major publishing deal for any mobile game that you make.

Resources & Takeaways:

Buildbox Game Building Software

Books:

Scaling Up

Crossing The Chasm

E-Myth Revisited
Visit us for More:
https://RisingHighAcademy.com

Support the show (https://risinghighacademy.com/join-the-academy/)

  continue reading

30 odcinków

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