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Treść dostarczona przez Jason Ogle. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Jason Ogle lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.
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076: User Research? Game On with Steve Bromley

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Manage episode 355583224 series 3448542
Treść dostarczona przez Jason Ogle. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Jason Ogle lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

Join the UD Email List at userdefenders.com/join through March 2021 and enter to win a free signed copy of Steve Bromley's new book, "How to be a Games User Researcher"!

Steve Bromley shows us how to level up our user research skills. He illuminates the path to getting started as a Games User Researcher. He inspires us to use our user research superpower and insights to make things better for our users. He teaches us techniques he's used to actually enjoy synthesizing data more. He reveals how many user's is enough–spoiler alert...it depends. He challenges us ethically to be responsible for the consequences of what we're designing. He also motivates us to document as we go, but also to be sure and stop to reflect every once in a while.

  • Most Important Question (4:40)
  • History + Evolution of Games User Research (6:59)
  • Differences Between Games UR vs. Software UR (16:55)
  • How Do You Measure Delight? (20:30)
  • The Dark Side of Gaming (26:39)
  • Who's Responsible? (29:59)
  • Recommended Path to Games UR (37:42)
  • The Light Side of Gaming (42:21)
  • How Can We Enjoy Synthesizing Data More? (46:00)
  • How Many Users is Enough? (49:59)
  • What's Your Why? (53:32)
  • What's Your UX Superpower? (55:30)
  • What's Your UX Kryptonite? (57:35)
  • What's Your UX Superhero Name? (60:00)
  • Habit of Success (60:33)
  • Invincible Resource (61:24)
  • Best Advice for Aspiring Games UR's (62:09)
  • Connect & Keep Up (63:00)

Check out the detailed show notes including mentioned links, transcript and Eli Jorgensen's astonishing superhero artwork at userdefenders.com/076

This episode is made possible by Editor X. Editor X gives you a wide workspace with total CSS control powered by smooth drag & drop on a platform where every tiny detail has been carefully considered. That means you can let your creativity run wild and build your most creative sites yet. I can keep trying to describe it to you, but you should really go see it for yourself. Visit userdefenders.com/EditorX and discover a new standard in web design

  continue reading

108 odcinków

Artwork
iconUdostępnij
 
Manage episode 355583224 series 3448542
Treść dostarczona przez Jason Ogle. Cała zawartość podcastów, w tym odcinki, grafika i opisy podcastów, jest przesyłana i udostępniana bezpośrednio przez Jason Ogle lub jego partnera na platformie podcastów. Jeśli uważasz, że ktoś wykorzystuje Twoje dzieło chronione prawem autorskim bez Twojej zgody, możesz postępować zgodnie z procedurą opisaną tutaj https://pl.player.fm/legal.

Join the UD Email List at userdefenders.com/join through March 2021 and enter to win a free signed copy of Steve Bromley's new book, "How to be a Games User Researcher"!

Steve Bromley shows us how to level up our user research skills. He illuminates the path to getting started as a Games User Researcher. He inspires us to use our user research superpower and insights to make things better for our users. He teaches us techniques he's used to actually enjoy synthesizing data more. He reveals how many user's is enough–spoiler alert...it depends. He challenges us ethically to be responsible for the consequences of what we're designing. He also motivates us to document as we go, but also to be sure and stop to reflect every once in a while.

  • Most Important Question (4:40)
  • History + Evolution of Games User Research (6:59)
  • Differences Between Games UR vs. Software UR (16:55)
  • How Do You Measure Delight? (20:30)
  • The Dark Side of Gaming (26:39)
  • Who's Responsible? (29:59)
  • Recommended Path to Games UR (37:42)
  • The Light Side of Gaming (42:21)
  • How Can We Enjoy Synthesizing Data More? (46:00)
  • How Many Users is Enough? (49:59)
  • What's Your Why? (53:32)
  • What's Your UX Superpower? (55:30)
  • What's Your UX Kryptonite? (57:35)
  • What's Your UX Superhero Name? (60:00)
  • Habit of Success (60:33)
  • Invincible Resource (61:24)
  • Best Advice for Aspiring Games UR's (62:09)
  • Connect & Keep Up (63:00)

Check out the detailed show notes including mentioned links, transcript and Eli Jorgensen's astonishing superhero artwork at userdefenders.com/076

This episode is made possible by Editor X. Editor X gives you a wide workspace with total CSS control powered by smooth drag & drop on a platform where every tiny detail has been carefully considered. That means you can let your creativity run wild and build your most creative sites yet. I can keep trying to describe it to you, but you should really go see it for yourself. Visit userdefenders.com/EditorX and discover a new standard in web design

  continue reading

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